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authorrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
committerrubidium <rubidium@openttd.org>2009-03-15 00:32:18 +0000
commitb25a4f8231f3ded44038ea454a3d4c6a2dc9217d (patch)
tree776122508c686680b9c97f37ba3cb92ef905d67f /src/saveload
parentd72273d1f3b55df0e301408d630f24ef92ea8479 (diff)
downloadopenttd-b25a4f8231f3ded44038ea454a3d4c6a2dc9217d.tar.xz
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp12
-rw-r--r--src/saveload/oldloader_sl.cpp30
-rw-r--r--src/saveload/saveload.cpp4
-rw-r--r--src/saveload/saveload.h2
-rw-r--r--src/saveload/vehicle_sl.cpp12
5 files changed, 30 insertions, 30 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index eca68c5fd..44fd9f01c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -752,7 +752,7 @@ bool AfterLoadGame()
switch (GetTileType(t)) {
case MP_ROAD:
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
- SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); //snow/desert
+ SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
switch (GetRoadTileType(t)) {
default: NOT_REACHED();
case ROAD_TILE_NORMAL:
@@ -1009,7 +1009,7 @@ bool AfterLoadGame()
}
break;
- case MP_STATION: /* Clear PBS reservation on station */
+ case MP_STATION: // Clear PBS reservation on station
ClrBit(_m[t].m3, 6);
break;
@@ -1182,7 +1182,7 @@ bool AfterLoadGame()
SetIndustryAnimationState(t, _m[t].m1);
break;
- default: /* No animation states to change */
+ default: // No animation states to change
break;
}
}
@@ -1649,15 +1649,15 @@ bool AfterLoadGame()
}
break;
- case MP_ROAD: /* Clear PBS reservation on crossing */
+ case MP_ROAD: // Clear PBS reservation on crossing
if (IsLevelCrossing(t)) SetCrossingReservation(t, false);
break;
- case MP_STATION: /* Clear PBS reservation on station */
+ case MP_STATION: // Clear PBS reservation on station
if (IsRailwayStation(t)) SetRailwayStationReservation(t, false);
break;
- case MP_TUNNELBRIDGE: /* Clear PBS reservation on tunnels/birdges */
+ case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
break;
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 92f0fbe04..3b0bf185c 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1260,14 +1260,14 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
uint type = ReadByte(ls);
switch (type) {
default: return false;
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x25 /* MONORAIL */:
- case 0x20 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x21 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x22 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x23 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x24 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x26 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x25 /* MONORAIL */:
+ case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
@@ -1336,13 +1336,13 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
/* Read the vehicle type and allocate the right vehicle */
switch (ReadByte(ls)) {
default: NOT_REACHED();
- case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
- case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
- case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
- case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
- case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
- case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
- case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f904d45d1..04b6499e7 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
- if (mode == SL_SAVE) { /* SAVE game */
+ if (mode == SL_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %s\n", filename);
fmt = GetSavegameFormat("memory"); // write to memory
@@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
return result;
}
- } else { /* LOAD game */
+ } else { // LOAD game
assert(mode == SL_LOAD);
DEBUG(desync, 1, "load: %s\n", filename);
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index cdfb275a8..38d95db29 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -178,7 +178,7 @@ enum SaveLoadTypes {
SL_ARR = 2,
SL_STR = 3,
SL_LST = 4,
- // non-normal save-load types
+ /* non-normal save-load types */
SL_WRITEBYTE = 8,
SL_VEH_INCLUDE = 9,
SL_END = 15
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 2b5bc94dc..4d55a56a6 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -117,26 +117,26 @@ void ConvertOldMultiheadToNew()
ClrBit(u->subtype, 7);
switch (u->subtype) {
- case 0: /* TS_Front_Engine */
+ case 0: // TS_Front_Engine
if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
SetFrontEngine(u);
SetTrainEngine(u);
break;
- case 1: /* TS_Artic_Part */
+ case 1: // TS_Artic_Part
u->subtype = 0;
SetArticulatedPart(u);
break;
- case 2: /* TS_Not_First */
+ case 2: // TS_Not_First
u->subtype = 0;
if (rvi->railveh_type == RAILVEH_WAGON) {
- // normal wagon
+ /* normal wagon */
SetTrainWagon(u);
break;
}
if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
- // rear end of a multiheaded engine
+ /* rear end of a multiheaded engine */
SetMultiheaded(u);
break;
}
@@ -144,7 +144,7 @@ void ConvertOldMultiheadToNew()
SetTrainEngine(u);
break;
- case 4: /* TS_Free_Car */
+ case 4: // TS_Free_Car
u->subtype = 0;
SetTrainWagon(u);
SetFreeWagon(u);