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authorrubidium42 <rubidium@openttd.org>2021-04-28 17:32:33 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-13 23:13:17 +0200
commit95386dc2b8404519c91b9e0ad728c39fb1d9e118 (patch)
tree2ae78944bdb83d220e7d9574302848e26b39baf8 /src/saveload
parent77330d09fd8307261e94fe0eb0260f5ca5cc3898 (diff)
downloadopenttd-95386dc2b8404519c91b9e0ad728c39fb1d9e118.tar.xz
Codechange: move misc settings to std::string
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/saveload.cpp46
-rw-r--r--src/saveload/saveload.h2
2 files changed, 21 insertions, 27 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f5e823a0d..504df30ab 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -61,11 +61,11 @@ extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
-uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
-SaveLoadVersion _sl_version; ///< the major savegame version identifier
-byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
-char _savegame_format[8]; ///< how to compress savegames
-bool _do_autosave; ///< are we doing an autosave at the moment?
+uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
+SaveLoadVersion _sl_version; ///< the major savegame version identifier
+byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
+std::string _savegame_format; ///< how to compress savegames
+bool _do_autosave; ///< are we doing an autosave at the moment?
/** What are we currently doing? */
enum SaveLoadAction {
@@ -2351,36 +2351,33 @@ static const SaveLoadFormat _saveload_formats[] = {
/**
* Return the savegameformat of the game. Whether it was created with ZLIB compression
* uncompressed, or another type
- * @param s Name of the savegame format. If nullptr it picks the first available one
+ * @param full_name Name of the savegame format. If empty it picks the first available one
* @param compression_level Output for telling what compression level we want.
* @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
*/
-static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level)
+static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level)
{
const SaveLoadFormat *def = lastof(_saveload_formats);
/* find default savegame format, the highest one with which files can be written */
while (!def->init_write) def--;
- if (!StrEmpty(s)) {
+ if (!full_name.empty()) {
/* Get the ":..." of the compression level out of the way */
- char *complevel = strrchr(s, ':');
- if (complevel != nullptr) *complevel = '\0';
+ size_t separator = full_name.find(':');
+ bool has_comp_level = separator != std::string::npos;
+ const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
- if (slf->init_write != nullptr && strcmp(s, slf->name) == 0) {
+ if (slf->init_write != nullptr && name.compare(slf->name) == 0) {
*compression_level = slf->default_compression;
- if (complevel != nullptr) {
- /* There is a compression level in the string.
- * First restore the : we removed to do proper name matching,
- * then move the the begin of the actual version. */
- *complevel = ':';
- complevel++;
-
- /* Get the version and determine whether all went fine. */
- char *end;
- long level = strtol(complevel, &end, 10);
- if (end == complevel || level != Clamp(level, slf->min_compression, slf->max_compression)) {
+ if (has_comp_level) {
+ const std::string complevel(full_name, separator + 1);
+
+ /* Get the level and determine whether all went fine. */
+ size_t processed;
+ long level = std::stol(complevel, &processed, 10);
+ if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) {
SetDParamStr(0, complevel);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
} else {
@@ -2391,12 +2388,9 @@ static const SaveLoadFormat *GetSavegameFormat(char *s, byte *compression_level)
}
}
- SetDParamStr(0, s);
+ SetDParamStr(0, name);
SetDParamStr(1, def->name);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
-
- /* Restore the string by adding the : back */
- if (complevel != nullptr) *complevel = ':';
}
*compression_level = def->default_compression;
return def;
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 28513c70c..50185902d 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -934,7 +934,7 @@ static inline void SlSkipBytes(size_t length)
for (; length != 0; length--) SlReadByte();
}
-extern char _savegame_format[8];
+extern std::string _savegame_format;
extern bool _do_autosave;
#endif /* SAVELOAD_H */