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authorrubidium <rubidium@openttd.org>2010-09-16 22:06:36 +0000
committerrubidium <rubidium@openttd.org>2010-09-16 22:06:36 +0000
commit97dbb1f27d6e1cad6be0b53f74a88694562f1331 (patch)
treece1f613fc78678b0d5c54ff939b14563f1b55a1b /src/saveload/vehicle_sl.cpp
parent5b733f88a8f05c84d3e0ce7a19c3c9c79054657f (diff)
downloadopenttd-97dbb1f27d6e1cad6be0b53f74a88694562f1331.tar.xz
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
Diffstat (limited to 'src/saveload/vehicle_sl.cpp')
-rw-r--r--src/saveload/vehicle_sl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index b42a866a3..6da47fee4 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -150,7 +150,7 @@ void ConvertOldMultiheadToNew()
u->SetWagon();
u->SetFreeWagon();
break;
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid train subtype");
}
}
}
@@ -714,7 +714,7 @@ void Load_VEHS()
case VEH_EFFECT: v = new (index) EffectVehicle(); break;
case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
- default: NOT_REACHED();
+ default: SlErrorCorrupt("Invalid vehicle type");
}
SlObject(v, GetVehicleDescription(vtype));