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author | terkhen <terkhen@openttd.org> | 2011-01-19 20:04:09 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2011-01-19 20:04:09 +0000 |
commit | d426906a010f9e7355986400edcbe1d84b6a70e2 (patch) | |
tree | cbcbd03e43978909338f73f3dbb075e01d26216e /src/saveload/vehicle_sl.cpp | |
parent | be44f1306f633448e88b0a460205b1a6af927218 (diff) | |
download | openttd-d426906a010f9e7355986400edcbe1d84b6a70e2.tar.xz |
(svn r21862) -Codechange: Unify subtype handling between road vehicles and trains.
Diffstat (limited to 'src/saveload/vehicle_sl.cpp')
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 398f74e2f..f85719e38 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -308,6 +308,23 @@ void AfterLoadVehicles(bool part_of_load) } } + if (IsSavegameVersionBefore(157)) { + /* The road vehicle subtype was converted to a flag. */ + RoadVehicle *rv; + FOR_ALL_ROADVEHICLES(rv) { + if (rv->subtype == 0) { + /* The road vehicle is at the front. */ + rv->SetFrontEngine(); + } else if (rv->subtype == 1) { + /* The road vehicle is an articulated part. */ + rv->subtype = 0; + rv->SetArticulatedPart(); + } else { + NOT_REACHED(); + } + } + } + CheckValidVehicles(); FOR_ALL_VEHICLES(v) { |