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authorrubidium <rubidium@openttd.org>2009-05-17 10:35:13 +0000
committerrubidium <rubidium@openttd.org>2009-05-17 10:35:13 +0000
commitf457cff73c08b3d338d9a601e84b18aba66e2a64 (patch)
tree126b97f8660ce42f4c357b8ec271798c2a40a0d5 /src/saveload/town_sl.cpp
parent6b2f9e8c9edd6a8e5528898db0bbdb884b0221a2 (diff)
downloadopenttd-f457cff73c08b3d338d9a601e84b18aba66e2a64.tar.xz
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
Diffstat (limited to 'src/saveload/town_sl.cpp')
-rw-r--r--src/saveload/town_sl.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp
index 2b25356a7..c28f6acac 100644
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -189,11 +189,6 @@ static void Load_TOWN()
_total_towns++;
}
-
- /* This is to ensure all pointers are within the limits of
- * the size of the TownPool */
- if (_cur_town_ctr > GetMaxTownIndex())
- _cur_town_ctr = 0;
}
extern const ChunkHandler _town_chunk_handlers[] = {