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author | smatz <smatz@openttd.org> | 2009-02-04 20:17:25 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-02-04 20:17:25 +0000 |
commit | 832e392855c652766de1bdd15851f81d651eb9d6 (patch) | |
tree | 5a4050971fc92ae40d7612fdd0947e42eb1ae263 /src/saveload/town_sl.cpp | |
parent | 030984a763c0111ba17c8907a22cffe0eeb05f68 (diff) | |
download | openttd-832e392855c652766de1bdd15851f81d651eb9d6.tar.xz |
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
Diffstat (limited to 'src/saveload/town_sl.cpp')
-rw-r--r-- | src/saveload/town_sl.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index c1b59876e..2b25356a7 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -127,6 +127,7 @@ static const SaveLoad _town_desc[] = { SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION), SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION), + SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION), /* reserve extra space in savegame here. (currently 30 bytes) */ SLE_CONDNULL(30, 2, SL_MAX_VERSION), @@ -195,12 +196,6 @@ static void Load_TOWN() _cur_town_ctr = 0; } -void AfterLoadTown() -{ - Town *t; - FOR_ALL_TOWNS(t) t->InitializeLayout(); -} - extern const ChunkHandler _town_chunk_handlers[] = { { 'HIDS', Save_HOUSEIDS, Load_HOUSEIDS, CH_ARRAY }, { 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST}, |