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authorrubidium <rubidium@openttd.org>2009-07-22 08:59:57 +0000
committerrubidium <rubidium@openttd.org>2009-07-22 08:59:57 +0000
commit68ead6b84f56ad3c93d05ad3e09b7fbb8173cf26 (patch)
treeee33bd19b96a138530a84e86e7ffd60c0700f9d9 /src/saveload/station_sl.cpp
parent2646a99d29535a44c5998f080131cbca2e85bdcf (diff)
downloadopenttd-68ead6b84f56ad3c93d05ad3e09b7fbb8173cf26.tar.xz
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
Diffstat (limited to 'src/saveload/station_sl.cpp')
-rw-r--r--src/saveload/station_sl.cpp292
1 files changed, 244 insertions, 48 deletions
diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp
index c8fbf1624..603be9cfd 100644
--- a/src/saveload/station_sl.cpp
+++ b/src/saveload/station_sl.cpp
@@ -4,27 +4,98 @@
#include "../stdafx.h"
#include "../station_base.h"
+#include "../waypoint.h"
#include "../roadstop_base.h"
+#include "../order_base.h"
+#include "../vehicle_base.h"
#include "../core/bitmath_func.hpp"
#include "../core/alloc_func.hpp"
#include "../variables.h"
#include "../newgrf_station.h"
#include "saveload.h"
+#include "table/strings.h"
+/**
+ * Update the buoy orders to be waypoint orders.
+ * @param o the order 'list' to check.
+ */
+static void UpdateWaypointOrder(Order *o)
+{
+ if (!o->IsType(OT_GOTO_STATION)) return;
-void AfterLoadStations()
+ const Station *st = Station::Get(o->GetDestination());
+ if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) return;
+
+ o->MakeGoToWaypoint(o->GetDestination());
+}
+
+/**
+ * Perform all steps to upgrade from the old station buoys to the new version
+ * that uses waypoints. This includes some old saveload mechanics.
+ */
+void MoveBuoysToWaypoints()
{
- /* Update the speclists of all stations to point to the currently loaded custom stations. */
+ /* Buoy orders become waypoint orders */
+ OrderList *ol;
+ FOR_ALL_ORDER_LISTS(ol) {
+ if (ol->GetFirstSharedVehicle()->type != VEH_SHIP) continue;
+
+ for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
+ }
+
+ Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->type != VEH_SHIP) continue;
+
+ UpdateWaypointOrder(&v->current_order);
+ }
+
+ /* Now make the stations waypoints */
Station *st;
FOR_ALL_STATIONS(st) {
+ if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue;
+
+ StationID index = st->index;
+ TileIndex xy = st->xy;
+ Town *town = st->town;
+ StringID string_id = st->string_id;
+ char *name = st->name;
+ Date build_date = st->build_date;
+
+ /* Delete the station, so we can make it a real waypoint. */
+ delete st;
+
+ Waypoint *wp = new (index) Waypoint(xy);
+ wp->town = town;
+ wp->string_id = STR_SV_STNAME_BUOY;
+ wp->name = name;
+ wp->delete_ctr = 0; // Just reset delete counter for once.
+ wp->build_date = build_date;
+ wp->owner = OWNER_NONE;
+
+ if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
+
+ if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
+ wp->facilities |= FACIL_DOCK;
+ }
+ }
+}
+
+void AfterLoadStations()
+{
+ /* Update the speclists of all stations to point to the currently loaded custom stations. */
+ BaseStation *st;
+ FOR_ALL_BASE_STATIONS(st) {
for (uint i = 0; i < st->num_specs; i++) {
if (st->speclist[i].grfid == 0) continue;
st->speclist[i].spec = GetCustomStationSpecByGrf(st->speclist[i].grfid, st->speclist[i].localidx, NULL);
}
- for (CargoID c = 0; c < NUM_CARGO; c++) st->goods[c].cargo.InvalidateCache();
+ if (Station::IsExpected(st)) {
+ for (CargoID c = 0; c < NUM_CARGO; c++) Station::From(st)->goods[c].cargo.InvalidateCache();
+ }
StationUpdateAnimTriggers(st);
}
@@ -48,7 +119,7 @@ static const SaveLoad _roadstop_desc[] = {
SLE_END()
};
-static const SaveLoad _station_desc[] = {
+static const SaveLoad _old_station_desc[] = {
SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDNULL(4, 0, 5), ///< bus/lorry tile
@@ -145,78 +216,202 @@ const SaveLoad *GetGoodsDesc()
}
-static void SaveLoad_STNS(Station *st)
+static void Load_STNS()
{
- SlObject(st, _station_desc);
-
- _waiting_acceptance = 0;
-
- uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
- for (CargoID i = 0; i < num_cargo; i++) {
- GoodsEntry *ge = &st->goods[i];
- SlObject(ge, GetGoodsDesc());
- if (CheckSavegameVersion(68)) {
- SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
- if (GB(_waiting_acceptance, 0, 12) != 0) {
- /* Don't construct the packet with station here, because that'll fail with old savegames */
- CargoPacket *cp = new CargoPacket();
- /* In old versions, enroute_from used 0xFF as INVALID_STATION */
- cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
- cp->count = GB(_waiting_acceptance, 0, 12);
- cp->days_in_transit = _cargo_days;
- cp->feeder_share = _cargo_feeder_share;
- cp->source_xy = _cargo_source_xy;
- cp->days_in_transit = _cargo_days;
- cp->feeder_share = _cargo_feeder_share;
- SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
- ge->cargo.Append(cp);
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ Station *st = new (index) Station();
+
+ SlObject(st, _old_station_desc);
+
+ _waiting_acceptance = 0;
+
+ uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
+ for (CargoID i = 0; i < num_cargo; i++) {
+ GoodsEntry *ge = &st->goods[i];
+ SlObject(ge, GetGoodsDesc());
+ if (CheckSavegameVersion(68)) {
+ SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
+ if (GB(_waiting_acceptance, 0, 12) != 0) {
+ /* Don't construct the packet with station here, because that'll fail with old savegames */
+ CargoPacket *cp = new CargoPacket();
+ /* In old versions, enroute_from used 0xFF as INVALID_STATION */
+ cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
+ cp->count = GB(_waiting_acceptance, 0, 12);
+ cp->days_in_transit = _cargo_days;
+ cp->feeder_share = _cargo_feeder_share;
+ cp->source_xy = _cargo_source_xy;
+ cp->days_in_transit = _cargo_days;
+ cp->feeder_share = _cargo_feeder_share;
+ SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
+ ge->cargo.Append(cp);
+ }
}
}
- }
- if (st->num_specs != 0) {
- /* Allocate speclist memory when loading a game */
- if (st->speclist == NULL) st->speclist = CallocT<StationSpecList>(st->num_specs);
- for (uint i = 0; i < st->num_specs; i++) {
- SlObject(&st->speclist[i], _station_speclist_desc);
+ if (st->num_specs != 0) {
+ /* Allocate speclist memory when loading a game */
+ st->speclist = CallocT<StationSpecList>(st->num_specs);
+ for (uint i = 0; i < st->num_specs; i++) {
+ SlObject(&st->speclist[i], _station_speclist_desc);
+ }
}
}
}
-static void Save_STNS()
+void Ptrs_STNS()
{
+ /* Don't run when savegame version is higher than or equal to 123. */
+ if (!CheckSavegameVersion(123)) return;
+
Station *st;
- /* Write the stations */
FOR_ALL_STATIONS(st) {
+ if (!CheckSavegameVersion(68)) {
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ GoodsEntry *ge = &st->goods[i];
+ SlObject(ge, GetGoodsDesc());
+ }
+ }
+ SlObject(st, _old_station_desc);
+ }
+}
+
+
+static const SaveLoad _base_station_desc[] = {
+ SLE_VAR(BaseStation, xy, SLE_UINT32),
+ SLE_REF(BaseStation, town, REF_TOWN),
+ SLE_VAR(BaseStation, string_id, SLE_STRINGID),
+ SLE_STR(BaseStation, name, SLE_STR, 0),
+ SLE_VAR(BaseStation, delete_ctr, SLE_UINT8),
+ SLE_VAR(BaseStation, owner, SLE_UINT8),
+ SLE_VAR(BaseStation, facilities, SLE_UINT8),
+ SLE_VAR(BaseStation, build_date, SLE_INT32),
+
+ /* Used by newstations for graphic variations */
+ SLE_VAR(BaseStation, random_bits, SLE_UINT16),
+ SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8),
+ SLE_VAR(BaseStation, num_specs, SLE_UINT8),
+
+ SLE_END()
+};
+
+static const SaveLoad _station_desc[] = {
+ SLE_WRITEBYTE(Station, facilities, FACIL_NONE),
+ SLE_ST_INCLUDEX(),
+
+ SLE_VAR(Station, train_tile, SLE_UINT32),
+ SLE_VAR(Station, trainst_w, SLE_UINT8),
+ SLE_VAR(Station, trainst_h, SLE_UINT8),
+
+ SLE_REF(Station, bus_stops, REF_ROADSTOPS),
+ SLE_REF(Station, truck_stops, REF_ROADSTOPS),
+ SLE_VAR(Station, dock_tile, SLE_UINT32),
+ SLE_VAR(Station, airport_tile, SLE_UINT32),
+ SLE_VAR(Station, airport_type, SLE_UINT8),
+ SLE_VAR(Station, airport_flags, SLE_UINT64),
+
+ SLE_VAR(Station, indtype, SLE_UINT8),
+
+ SLE_VAR(Station, time_since_load, SLE_UINT8),
+ SLE_VAR(Station, time_since_unload, SLE_UINT8),
+ SLE_VAR(Station, last_vehicle_type, SLE_UINT8),
+ SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8),
+ SLE_LST(Station, loading_vehicles, REF_VEHICLE),
+
+ SLE_END()
+};
+
+static const SaveLoad _waypoint_desc[] = {
+ SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT),
+ SLE_ST_INCLUDEX(),
+
+ SLE_VAR(Waypoint, town_cn, SLE_UINT16),
+
+ SLE_END()
+};
+
+/**
+ * Get the base station description to be used for SL_ST_INCLUDE
+ * @return the base station description.
+ */
+const SaveLoad *GetBaseStationDescription()
+{
+ return _base_station_desc;
+}
+
+static void RealSave_STNN(BaseStation *bst)
+{
+ bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0;
+ SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
+
+ if (!waypoint) {
+ Station *st = Station::From(bst);
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ SlObject(&st->goods[i], GetGoodsDesc());
+ }
+ }
+
+ for (uint i = 0; i < bst->num_specs; i++) {
+ SlObject(&bst->speclist[i], _station_speclist_desc);
+ }
+}
+
+static void Save_STNN()
+{
+ BaseStation *st;
+ /* Write the stations */
+ FOR_ALL_BASE_STATIONS(st) {
SlSetArrayIndex(st->index);
- SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
+ SlAutolength((AutolengthProc*)RealSave_STNN, st);
}
}
-static void Load_STNS()
+static void Load_STNN()
{
int index;
+
while ((index = SlIterateArray()) != -1) {
- Station *st = new (index) Station();
+ bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
- SaveLoad_STNS(st);
+ BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
+ SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
+
+ if (!waypoint) {
+ Station *st = Station::From(bst);
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ SlObject(&st->goods[i], GetGoodsDesc());
+ }
+ }
+
+ if (bst->num_specs != 0) {
+ /* Allocate speclist memory when loading a game */
+ bst->speclist = CallocT<StationSpecList>(bst->num_specs);
+ for (uint i = 0; i < bst->num_specs; i++) {
+ SlObject(&bst->speclist[i], _station_speclist_desc);
+ }
+ }
}
}
-void Ptrs_STNS()
+static void Ptrs_STNN()
{
+ /* Don't run when savegame version lower than 123. */
+ if (CheckSavegameVersion(123)) return;
+
Station *st;
FOR_ALL_STATIONS(st) {
- if (!CheckSavegameVersion(68)) {
- for (CargoID i = 0; i < NUM_CARGO; i++) {
- GoodsEntry *ge = &st->goods[i];
- SlObject(ge, GetGoodsDesc());
- }
+ for (CargoID i = 0; i < NUM_CARGO; i++) {
+ GoodsEntry *ge = &st->goods[i];
+ SlObject(ge, GetGoodsDesc());
}
SlObject(st, _station_desc);
}
-}
+ Waypoint *wp;
+ FOR_ALL_WAYPOINTS(wp) {
+ SlObject(wp, _waypoint_desc);
+ }
+}
static void Save_ROADSTOP()
{
@@ -248,6 +443,7 @@ static void Ptrs_ROADSTOP()
}
extern const ChunkHandler _station_chunk_handlers[] = {
- { 'STNS', Save_STNS, Load_STNS, Ptrs_STNS, CH_ARRAY },
+ { 'STNS', NULL, Load_STNS, Ptrs_STNS, CH_ARRAY },
+ { 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, CH_ARRAY | CH_LAST},
};