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authorsmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
committersmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
commit832e392855c652766de1bdd15851f81d651eb9d6 (patch)
tree5a4050971fc92ae40d7612fdd0947e42eb1ae263 /src/saveload/saveload_internal.h
parent030984a763c0111ba17c8907a22cffe0eeb05f68 (diff)
downloadopenttd-832e392855c652766de1bdd15851f81d651eb9d6.tar.xz
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
Diffstat (limited to 'src/saveload/saveload_internal.h')
-rw-r--r--src/saveload/saveload_internal.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/saveload/saveload_internal.h b/src/saveload/saveload_internal.h
index d364bebab..19a5b5cbf 100644
--- a/src/saveload/saveload_internal.h
+++ b/src/saveload/saveload_internal.h
@@ -21,7 +21,6 @@ void FixOldWaypoints();
void AfterLoadWaypoints();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
-void AfterLoadTown();
void UpdateHousesAndTowns();
void UpdateOldAircraft();