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author | Patric Stout <truebrain@openttd.org> | 2021-06-14 20:03:35 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-15 19:36:15 +0200 |
commit | b9ab9e4d051eea7d6aedfb60930b039b778568af (patch) | |
tree | 9daf0ac327a839997e3da58ea6583fb8aff2c26c /src/saveload/saveload.h | |
parent | 97b94bdc9ab4ceeb589c5022d5c238442faf0454 (diff) | |
download | openttd-b9ab9e4d051eea7d6aedfb60930b039b778568af.tar.xz |
Codechange: add the ability to save/load a std::vector
std::vector<bool> is not possible, as .. that is a nice special
case in C++.
This new type will be used in next commit.
Diffstat (limited to 'src/saveload/saveload.h')
-rw-r--r-- | src/saveload/saveload.h | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 7ed76ff2d..559876b97 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -565,15 +565,19 @@ typedef uint32 VarType; enum SaveLoadType : byte { SL_VAR = 0, ///< Save/load a variable. SL_REF = 1, ///< Save/load a reference. - SL_ARR = 2, ///< Save/load a fixed-size array of #SL_VAR elements. + SL_STRUCT = 2, ///< Save/load a struct. + SL_STR = 3, ///< Save/load a string. - SL_REFLIST = 4, ///< Save/load a list of #SL_REF elements. - SL_DEQUE = 5, ///< Save/load a deque of #SL_VAR elements. - SL_STDSTR = 6, ///< Save/load a \c std::string. - SL_STRUCT = 7, ///< Save/load a struct. - SL_STRUCTLIST = 8, ///< Save/load a list of structs. - SL_SAVEBYTE = 9, ///< Save (but not load) a byte. - SL_NULL = 10, ///< Save null-bytes and load to nowhere. + SL_STDSTR = 4, ///< Save/load a \c std::string. + + SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements. + SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements. + SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements. + SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements. + SL_STRUCTLIST = 9, ///< Save/load a list of structs. + + SL_SAVEBYTE = 10, ///< Save (but not load) a byte. + SL_NULL = 11, ///< Save null-bytes and load to nowhere. }; typedef void *SaveLoadAddrProc(void *base, size_t extra); @@ -829,6 +833,15 @@ struct SaveLoad { #define SLEG_CONDREFLIST(variable, type, from, to) SLEG_GENERAL(SL_REFLIST, variable, type, 0, from, to, 0) /** + * Storage of a global vector of #SL_VAR elements in some savegame versions. + * @param variable Name of the global variable. + * @param type Storage of the data in memory and in the savegame. + * @param from First savegame version that has the list. + * @param to Last savegame version that has the list. + */ +#define SLEG_CONDVECTOR(variable, type, from, to) SLEG_GENERAL(SL_VECTOR, variable, type, 0, from, to, 0) + +/** * Storage of a list of structs in some savegame versions. * @param handler SaveLoadHandler for the list of structs. * @param from First savegame version that has the list. @@ -885,6 +898,13 @@ struct SaveLoad { #define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** + * Storage of a global vector of #SL_VAR elements in every savegame version. + * @param variable Name of the global variable. + * @param type Storage of the data in memory and in the savegame. + */ +#define SLEG_VECTOR(variable, type) SLEG_CONDVECTOR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION) + +/** * Storage of a list of structs in every savegame version. * @param handler SaveLoadHandler for the list of structs. */ |