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authorCharles Pigott <charlespigott@googlemail.com>2018-10-28 02:17:36 +0000
committerfrosch <github@elsenhans.name>2018-10-31 12:35:54 +0100
commitf5b1115039e41d7f75f91e7355003f10dd01b352 (patch)
treec777655761bcdca584fe0ff5c2f0e87fc2ef14e8 /src/saveload/saveload.cpp
parentb9273cbe07aa47daa8a9d2411062dfd7fead27de (diff)
downloadopenttd-f5b1115039e41d7f75f91e7355003f10dd01b352.tar.xz
Doc: Lots and lots of doxymentation fixes
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f9c3efd75..f23d13a08 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2786,7 +2786,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
* Main Save or Load function where the high-level saveload functions are
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
- * @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE.
+ * @param fop Save or load mode. Load can also be a TTD(Patch) game.
* @param sb The sub directory to save the savegame in
* @param threaded True when threaded saving is allowed
* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)