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authorrubidium <rubidium@openttd.org>2011-02-26 17:56:51 +0000
committerrubidium <rubidium@openttd.org>2011-02-26 17:56:51 +0000
commitae6dca77e5f4028bb07b82ec5cf2e6a27d488a26 (patch)
tree483f1545c81850ec5a5b3a5dded8ad59ed0ec676 /src/saveload/saveload.cpp
parent31386c42a7aa51b5b6a7abfc728b9ed4e34df0ea (diff)
downloadopenttd-ae6dca77e5f4028bb07b82ec5cf2e6a27d488a26.tar.xz
(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 4b7e3845a..25c1fe958 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -450,6 +450,11 @@ static void SlNullPointers()
{
_sl.action = SLA_NULL;
+ /* We don't want any savegame conversion code to run
+ * during NULLing; especially those that try to get
+ * pointers from other pools. */
+ _sl_version = SAVEGAME_VERSION;
+
DEBUG(sl, 1, "Nulling pointers");
FOR_ALL_CHUNK_HANDLERS(ch) {