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authorPatric Stout <truebrain@openttd.org>2021-05-31 22:26:44 +0200
committerGitHub <noreply@github.com>2021-05-31 22:26:44 +0200
commit9fff00ba205260ee5e11b50f87a3edee9b7e76a3 (patch)
tree2c6ee1eb6f0df2539c9ed17a2ae05541518a7dc9 /src/saveload/saveload.cpp
parent956d761e3ef1968c6470a9e78597c5531ed7c332 (diff)
downloadopenttd-9fff00ba205260ee5e11b50f87a3edee9b7e76a3.tar.xz
Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 9a9ed7cc5..f056404b5 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -1400,10 +1400,10 @@ static void SlDeque(void *deque, VarType conv)
/** Are we going to save this object or not? */
-static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
+static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
{
- if (_sl_version < sld->version_from || _sl_version >= sld->version_to) return false;
- if (sld->conv & SLF_NOT_IN_SAVE) return false;
+ if (_sl_version < sld.version_from || _sl_version >= sld.version_to) return false;
+ if (sld.conv & SLF_NOT_IN_SAVE) return false;
return true;
}
@@ -1413,10 +1413,10 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
* @note If the variable is skipped it is skipped in the savegame
* bytestream itself as well, so there is no need to skip it somewhere else
*/
-static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
+static inline bool SlSkipVariableOnLoad(const SaveLoad &sld)
{
- if ((sld->conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
- SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
+ if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
+ SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length);
return true;
}
@@ -1425,26 +1425,26 @@ static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
/**
* Calculate the size of an object.
- * @param object to be measured
- * @param sld The SaveLoad description of the object so we know how to manipulate it
- * @return size of given object
+ * @param object to be measured.
+ * @param slt The SaveLoad table with objects to save/load.
+ * @return size of given object.
*/
-size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
+size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
{
size_t length = 0;
/* Need to determine the length and write a length tag. */
- for (; sld->cmd != SL_END; sld++) {
+ for (auto &sld : slt) {
length += SlCalcObjMemberLength(object, sld);
}
return length;
}
-size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
+size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
- switch (sld->cmd) {
+ switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
@@ -1455,13 +1455,13 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
- switch (sld->cmd) {
- case SL_VAR: return SlCalcConvFileLen(sld->conv);
+ switch (sld.cmd) {
+ case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
- case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
- case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
+ case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
+ case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
- case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
+ case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
@@ -1481,41 +1481,41 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
* matches with the actual variable size.
* @param sld The saveload configuration to test.
*/
-static bool IsVariableSizeRight(const SaveLoad *sld)
+static bool IsVariableSizeRight(const SaveLoad &sld)
{
- switch (sld->cmd) {
+ switch (sld.cmd) {
case SL_VAR:
- switch (GetVarMemType(sld->conv)) {
+ switch (GetVarMemType(sld.conv)) {
case SLE_VAR_BL:
- return sld->size == sizeof(bool);
+ return sld.size == sizeof(bool);
case SLE_VAR_I8:
case SLE_VAR_U8:
- return sld->size == sizeof(int8);
+ return sld.size == sizeof(int8);
case SLE_VAR_I16:
case SLE_VAR_U16:
- return sld->size == sizeof(int16);
+ return sld.size == sizeof(int16);
case SLE_VAR_I32:
case SLE_VAR_U32:
- return sld->size == sizeof(int32);
+ return sld.size == sizeof(int32);
case SLE_VAR_I64:
case SLE_VAR_U64:
- return sld->size == sizeof(int64);
+ return sld.size == sizeof(int64);
case SLE_VAR_NAME:
- return sld->size == sizeof(std::string);
+ return sld.size == sizeof(std::string);
default:
- return sld->size == sizeof(void *);
+ return sld.size == sizeof(void *);
}
case SL_REF:
/* These should all be pointer sized. */
- return sld->size == sizeof(void *);
+ return sld.size == sizeof(void *);
case SL_STR:
/* These should be pointer sized, or fixed array. */
- return sld->size == sizeof(void *) || sld->size == sld->length;
+ return sld.size == sizeof(void *) || sld.size == sld.length;
case SL_STDSTR:
/* These should be all pointers to std::string. */
- return sld->size == sizeof(std::string);
+ return sld.size == sizeof(std::string);
default:
return true;
@@ -1524,14 +1524,14 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
#endif /* OTTD_ASSERT */
-bool SlObjectMember(void *ptr, const SaveLoad *sld)
+bool SlObjectMember(void *ptr, const SaveLoad &sld)
{
#ifdef OTTD_ASSERT
assert(IsVariableSizeRight(sld));
#endif
- VarType conv = GB(sld->conv, 0, 8);
- switch (sld->cmd) {
+ VarType conv = GB(sld.conv, 0, 8);
+ switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
@@ -1543,7 +1543,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
- switch (sld->cmd) {
+ switch (sld.cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: // Reference variable, translate
switch (_sl.action) {
@@ -1563,11 +1563,11 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
default: NOT_REACHED();
}
break;
- case SL_ARR: SlArray(ptr, sld->length, conv); break;
- case SL_STR: SlString(ptr, sld->length, sld->conv); break;
+ case SL_ARR: SlArray(ptr, sld.length, conv); break;
+ case SL_STR: SlString(ptr, sld.length, sld.conv); break;
case SL_LST: SlList(ptr, (SLRefType)conv); break;
case SL_DEQUE: SlDeque(ptr, conv); break;
- case SL_STDSTR: SlStdString(ptr, sld->conv); break;
+ case SL_STDSTR: SlStdString(ptr, sld.conv); break;
default: NOT_REACHED();
}
break;
@@ -1602,30 +1602,30 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
/**
* Main SaveLoad function.
- * @param object The object that is being saved or loaded
- * @param sld The SaveLoad description of the object so we know how to manipulate it
+ * @param object The object that is being saved or loaded.
+ * @param slt The SaveLoad table with objects to save/load.
*/
-void SlObject(void *object, const SaveLoad *sld)
+void SlObject(void *object, const SaveLoadTable &slt)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
- SlSetLength(SlCalcObjLength(object, sld));
+ SlSetLength(SlCalcObjLength(object, slt));
if (_sl.need_length == NL_CALCLENGTH) return;
}
- for (; sld->cmd != SL_END; sld++) {
+ for (auto &sld : slt) {
void *ptr = GetVariableAddress(object, sld);
SlObjectMember(ptr, sld);
}
}
/**
- * Save or Load (a list of) global variables
- * @param sldg The global variable that is being loaded or saved
+ * Save or Load (a list of) global variables.
+ * @param slt The SaveLoad table with objects to save/load.
*/
-void SlGlobList(const SaveLoadGlobVarList *sldg)
+void SlGlobList(const SaveLoadTable &slt)
{
- SlObject(nullptr, (const SaveLoad*)sldg);
+ SlObject(nullptr, slt);
}
/**