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author | alberth <alberth@openttd.org> | 2012-12-01 13:12:39 +0000 |
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committer | alberth <alberth@openttd.org> | 2012-12-01 13:12:39 +0000 |
commit | 732e073261a0c9f2d644475ec800f5acae90ec94 (patch) | |
tree | ed921e856ce535c64e5542357fb942192a656df0 /src/saveload/saveload.cpp | |
parent | 01d023ad3bd9f33c702aa523e2b8efbdbe3f61f9 (diff) | |
download | openttd-732e073261a0c9f2d644475ec800f5acae90ec94.tar.xz |
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r-- | src/saveload/saveload.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 4925e51d5..1e64c83f5 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1218,7 +1218,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt) /** * Pointers cannot be loaded from a savegame, so this function - * gets the index from the savegame and returns the appropiate + * gets the index from the savegame and returns the appropriate * pointer from the already loaded base. * Remember that an index of 0 is a NULL pointer so all indices * are +1 so vehicle 0 is saved as 1. @@ -1675,7 +1675,7 @@ static void SlStubSaveProc() /** * Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is - * prefixed by an ID identifying it, followed by data, and terminator where appropiate + * prefixed by an ID identifying it, followed by data, and terminator where appropriate * @param ch The chunkhandler that will be used for the operation */ static void SlSaveChunk(const ChunkHandler *ch) @@ -1730,7 +1730,7 @@ static void SlSaveChunks() * Find the ChunkHandler that will be used for processing the found * chunk in the savegame or in memory * @param id the chunk in question - * @return returns the appropiate chunkhandler + * @return returns the appropriate chunkhandler */ static const ChunkHandler *SlFindChunkHandler(uint32 id) { @@ -2408,7 +2408,7 @@ static void SaveFileError() /** * We have written the whole game into memory, _memory_savegame, now find - * and appropiate compressor and start writing to file. + * and appropriate compressor and start writing to file. */ static SaveOrLoadResult SaveFileToDisk(bool threaded) { |