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authorrubidium <rubidium@openttd.org>2011-01-31 20:27:33 +0000
committerrubidium <rubidium@openttd.org>2011-01-31 20:27:33 +0000
commit67a5cd0b185158ca4926c8cb45f1735a1001e00b (patch)
tree9c1da7950e0954846792a820537dbd4778932e19 /src/saveload/oldloader_sl.cpp
parent8f67baae2e5766300442f9ca5c962dbbce848ad4 (diff)
downloadopenttd-67a5cd0b185158ca4926c8cb45f1735a1001e00b.tar.xz
(svn r21932) -Document: some tidbits related to vehicles
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r--src/saveload/oldloader_sl.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index f6572cd8f..e846c1ce5 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -163,6 +163,11 @@ static void FixOldTowns()
static StringID *_old_vehicle_names;
+/**
+ * Convert the old style vehicles into something that resembles
+ * the old new style savegames. Then #AfterLoadGame can handle
+ * the rest of the conversion.
+ */
void FixOldVehicles()
{
Vehicle *v;
@@ -1212,6 +1217,12 @@ static const OldChunks vehicle_chunk[] = {
OCL_END()
};
+/**
+ * Load the vehicles of an old style savegame.
+ * @param ls State (buffer) of the currently loaded game.
+ * @param num The number of vehicles to load.
+ * @return True iff loading went without problems.
+ */
bool LoadOldVehicle(LoadgameState *ls, int num)
{
/* Read the TTDPatch flags, because we need some info from it */