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authorsmatz <smatz@openttd.org>2009-01-23 02:35:17 +0000
committersmatz <smatz@openttd.org>2009-01-23 02:35:17 +0000
commitf0ff90d71c2645a8f920ae94be34c3865d4308cf (patch)
treea9ff58b51d34b7c243c907d8eed0d99110f3ce45 /src/saveload/oldloader_sl.cpp
parent80e59f375fbf693c1bf8658359f1aa3c2482c89e (diff)
downloadopenttd-f0ff90d71c2645a8f920ae94be34c3865d4308cf.tar.xz
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
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+/* $Id$ */
+
+/** @file oldloader_sl.cpp Chunks and fix-ups for TTO/TTD/TTDP savegames. TTO loader code is based on SVXConverter by Roman Vetter. */
+
+#include "../stdafx.h"
+#include "../station_map.h"
+#include "../town.h"
+#include "../industry.h"
+#include "../company_func.h"
+#include "../aircraft.h"
+#include "../roadveh.h"
+#include "../ship.h"
+#include "../train.h"
+#include "../signs_base.h"
+#include "../debug.h"
+#include "../depot_base.h"
+#include "../newgrf_config.h"
+#include "../zoom_func.h"
+#include "../date_func.h"
+#include "../vehicle_func.h"
+#include "../variables.h"
+#include "../strings_func.h"
+#include "../effectvehicle_base.h"
+#include "../string_func.h"
+#include "../core/mem_func.hpp"
+#include "../core/alloc_type.hpp"
+#include "saveload_internal.h"
+#include "oldloader.h"
+
+#include "table/strings.h"
+#include "../table/engines.h"
+
+static bool _read_ttdpatch_flags;
+
+static uint8 *_old_map3;
+
+void FixOldMapArray()
+{
+ /* TTO/TTD/TTDP savegames could have buoys at tile 0
+ * (without assigned station struct) */
+ MemSetT(&_m[0], 0);
+ SetTileType(0, MP_WATER);
+ SetTileOwner(0, OWNER_WATER);
+}
+
+static void FixTTDMapArray()
+{
+ /* _old_map3 is moved to _m::m3 and _m::m4 */
+ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
+ _m[t].m3 = _old_map3[t * 2];
+ _m[t].m4 = _old_map3[t * 2 + 1];
+ }
+
+ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
+ switch (GetTileType(t)) {
+ case MP_STATION:
+ _m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
+ switch (_m[t].m5) {
+ /* We have drive through stops at a totally different place */
+ case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
+ case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
+ case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
+ case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
+ default: break;
+ }
+ break;
+
+ case MP_RAILWAY:
+ /* We save presignals different from TTDPatch, convert them */
+ if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
+ /* This byte is always zero in TTD for this type of tile */
+ if (_m[t].m4) { // Convert the presignals to our own format
+ _m[t].m4 = (_m[t].m4 >> 1) & 7;
+ }
+ }
+ /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
+ * clear it for ourselves and let OTTD's rebuild PBS itself */
+ _m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
+ break;
+
+ case MP_WATER:
+ /* if water class == 3, make river there */
+ if (GB(_m[t].m3, 0, 2) == 3) {
+ SetTileType(t, MP_WATER);
+ SetTileOwner(t, OWNER_WATER);
+ _m[t].m2 = 0;
+ _m[t].m3 = 2; // WATER_CLASS_RIVER
+ _m[t].m4 = Random();
+ _m[t].m5 = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ FixOldMapArray();
+}
+
+extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
+
+void FixOldTowns()
+{
+ Town *town;
+
+ /* Convert town-names if needed */
+ FOR_ALL_TOWNS(town) {
+ if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
+ town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
+ town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
+ }
+ }
+}
+
+StringID *_old_vehicle_names;
+
+void FixOldVehicles()
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ /* For some reason we need to correct for this */
+ switch (v->spritenum) {
+ case 0xfd: break;
+ case 0xff: v->spritenum = 0xfe; break;
+ default: v->spritenum >>= 1; break;
+ }
+
+ /* Vehicle-subtype is different in TTD(Patch) */
+ if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
+
+ v->name = CopyFromOldName(_old_vehicle_names[v->index]);
+
+ /* We haven't used this bit for stations for ages */
+ if (v->type == VEH_ROAD &&
+ v->u.road.state != RVSB_IN_DEPOT &&
+ v->u.road.state != RVSB_WORMHOLE) {
+ ClrBit(v->u.road.state, RVS_IS_STOPPING);
+ }
+
+ /* The subtype should be 0, but it sometimes isn't :( */
+ if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
+
+ /* Sometimes primary vehicles would have a nothing (invalid) order
+ * or vehicles that could not have an order would still have a
+ * (loading) order which causes assertions and the like later on.
+ */
+ if (!IsCompanyBuildableVehicleType(v) ||
+ (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
+ v->current_order.MakeDummy();
+ }
+
+ /* Shared orders are fixed in AfterLoadVehicles now */
+ }
+}
+
+static bool FixTTOMapArray()
+{
+ for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
+ TileType tt = GetTileType(t);
+
+ switch (tt) {
+ case MP_CLEAR:
+ break;
+
+ case MP_RAILWAY:
+ case 11: // monorail
+ if (tt == 11) {
+ _m[t].m3 = 1; // rail type = monorail
+ _m[t].type_height &= 0x1F; // -> MP_RAILWAY
+ _m[t].m2 = 1; // set monorail ground to RAIL_GROUND_GRASS
+ }
+ switch (GB(_m[t].m5, 6, 2)) {
+ case 0: // RAIL_TILE_NORMAL
+ break;
+ case 1: // RAIL_TILE_SIGNALS
+ _m[t].m4 = (~_m[t].m5 & 1) << 2; // signal variant (present only in OTTD)
+ SB(_m[t].m2, 6, 2, GB(_m[t].m5, 3, 2)); // signal status
+ _m[t].m3 |= 0xC0; // both signals are present
+ _m[t].m5 = HasBit(_m[t].m5, 5) ? 2 : 1; // track direction (only X or Y)
+ _m[t].m5 |= 0x40; // RAIL_TILE_SIGNALS
+ break;
+ case 3: // RAIL_TILE_DEPOT
+ _m[t].m2 = 0;
+ break;
+ default:
+ return false;
+ }
+ break;
+
+ case MP_ROAD: // road (depot) or level crossing
+ switch (GB(_m[t].m5, 4, 4)) {
+ case 0: // ROAD_TILE_NORMAL
+ if (_m[t].m2 == 4) _m[t].m2 = 5; // 'small trees' -> ROADSIDE_TREES
+ break;
+ case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
+ _m[t].m3 = _m[t].m1; // set owner of road = owner of rail
+ break;
+ case 2: // ROAD_TILE_DEPOT
+ break;
+ default:
+ return false;
+ }
+ break;
+
+ case MP_HOUSE:
+ _m[t].m3 = _m[t].m2 & 0xC0; // construction stage
+ _m[t].m2 &= 0x3F; // building type
+ if (_m[t].m2 >= 5) _m[t].m2++; // skip "large office block on snow"
+ break;
+
+ case MP_TREES:
+ _m[t].m3 = GB(_m[t].m5, 3, 3); // type of trees
+ _m[t].m5 &= 0xC7; // number of trees and growth status
+ break;
+
+ case MP_STATION:
+ _m[t].m3 = (_m[t].m5 >= 0x08 && _m[t].m5 <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
+ if (_m[t].m5 >= 8) _m[t].m5 -= 8; // shift for monorail
+ if (_m[t].m5 >= 0x42) _m[t].m5++; // skip heliport
+ break;
+
+ case MP_WATER:
+ _m[t].m3 = _m[t].m2 = 0;
+ break;
+
+ case MP_VOID:
+ _m[t].m2 = _m[t].m3 = _m[t].m5 = 0;
+ break;
+
+ case MP_INDUSTRY:
+ _m[t].m3 = 0;
+ switch (_m[t].m5) {
+ case 0x24: // farm silo
+ _m[t].m5 = 0x25;
+ break;
+ case 0x25: case 0x27: // farm
+ case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
+ _m[t].m5--;
+ break;
+ default:
+ if (_m[t].m5 >= 0x2C) _m[t].m5 += 3; // iron ore mine, steel mill or bank
+ break;
+ }
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (HasBit(_m[t].m5, 7)) { // bridge
+ byte m5 = _m[t].m5;
+ _m[t].m5 = m5 & 0xE1; // copy bits 7..5, 1
+ if (GB(m5, 1, 2) == 1) _m[t].m5 |= 0x02; // road bridge
+ if (GB(m5, 1, 2) == 3) _m[t].m2 |= 0xA0; // monorail bridge -> tubular, steel bridge
+ if (!HasBit(m5, 6)) { // bridge head
+ _m[t].m3 = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
+ } else { // middle bridge part
+ _m[t].m3 = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge
+ if (GB(m5, 3, 2) == 3) _m[t].m3 |= 1; // track subtype under bridge
+ if (GB(m5, 3, 2) == 1) _m[t].m5 |= 0x08; // set for road/water under (0 for rail/clear)
+ }
+ } else { // tunnel entrance/exit
+ _m[t].m2 = 0;
+ _m[t].m3 = HasBit(_m[t].m5, 3); // monorail
+ _m[t].m5 &= HasBit(_m[t].m5, 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
+ }
+ break;
+
+ case MP_UNMOVABLE:
+ _m[t].m2 = 0;
+ _m[t].m3 = 0;
+ break;
+
+ default:
+ return false;
+
+ }
+ }
+
+ FixOldMapArray();
+
+ return true;
+}
+
+static Engine *_old_engines;
+
+static bool FixTTOEngines()
+{
+ /** TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table. */
+ static const EngineID ttd_to_tto[] = {
+ 0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13,
+ 255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50,
+ 255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 58, 255,
+ 59, 60, 255,61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70,
+ 71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86,
+ 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
+ };
+
+ /** TTO->TTD remapping of engines. SVXConverter uses the same table. */
+ static const EngineID tto_to_ttd[] = {
+ 0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 55,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123,
+ 124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
+ 151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
+ 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
+ 233, 234, 235, 236, 237, 238, 253
+ };
+
+ Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ if (v->engine_type >= lengthof(tto_to_ttd)) return false;
+ v->engine_type = tto_to_ttd[v->engine_type];
+ }
+
+ /* Load the default engine set. Many of them will be overriden later */
+ uint j = 0;
+ for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
+ for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
+ for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
+ for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
+
+ Date aging_date = min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
+
+ for (EngineID i = 0; i < 256; i++) {
+ int oi = ttd_to_tto[i];
+ Engine *e = GetTempDataEngine(i);
+
+ if (oi == 255) {
+ /* Default engine is used */
+ _date += DAYS_TILL_ORIGINAL_BASE_YEAR;
+ StartupOneEngine(e, aging_date);
+ e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
+ _date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
+
+ /* Make sure for example monorail and maglev are available when they should be */
+ if (_date >= e->intro_date && HasBit(e->info.climates, 0)) {
+ e->flags |= ENGINE_AVAILABLE;
+ e->company_avail = (CompanyMask)0xFF;
+ e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0;
+ }
+ } else {
+ /* Using data from TTO savegame */
+ Engine *oe = &_old_engines[oi];
+
+ e->intro_date = oe->intro_date;
+ e->age = oe->age;
+ e->reliability = oe->reliability;
+ e->reliability_spd_dec = oe->reliability_spd_dec;
+ e->reliability_start = oe->reliability_start;
+ e->reliability_max = oe->reliability_max;
+ e->reliability_final = oe->reliability_final;
+ e->duration_phase_1 = oe->duration_phase_1;
+ e->duration_phase_2 = oe->duration_phase_2;
+ e->duration_phase_3 = oe->duration_phase_3;
+ e->lifelength = oe->lifelength;
+ e->flags = oe->flags;
+
+ e->company_avail = 0;
+
+ /* One or more engines were remapped to this one. Make this engine available
+ * if at least one of them was available. */
+ for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
+ if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
+ e->company_avail = (CompanyMask)0xFF;
+ e->flags |= ENGINE_AVAILABLE;
+ break;
+ }
+ }
+
+ e->preview_company_rank = 0;
+ e->preview_wait = 0;
+ e->name = NULL;
+
+ e->info.climates = 1;
+ }
+ }
+
+ return true;
+}
+
+static void FixTTOCompanies()
+{
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
+ }
+}
+
+static inline byte RemapTTOColour(byte tto)
+{
+ /** Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion. */
+ static const byte tto_colour_remap[] = {
+ COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED,
+ COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN,
+ COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN,
+ COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK
+ };
+
+ if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
+
+ return tto_colour_remap[tto];
+}
+
+static inline uint RemapTownIndex(uint x)
+{
+ return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
+}
+
+static inline uint RemapOrderIndex(uint x)
+{
+ return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
+}
+
+extern TileIndex *_animated_tile_list;
+extern uint _animated_tile_count;
+extern char *_old_name_array;
+
+static byte _old_vehicle_multiplier;
+static uint32 _old_town_index;
+static uint16 _old_string_id;
+static uint16 _old_string_id_2;
+static uint16 _old_extra_chunk_nums;
+
+static void ReadTTDPatchFlags()
+{
+ if (_read_ttdpatch_flags) return;
+
+ _read_ttdpatch_flags = true;
+
+ if (_savegame_type == SGT_TTO) {
+ _old_vehicle_multiplier = 1;
+ return;
+ }
+
+ /* TTDPatch misuses _old_map3 for flags.. read them! */
+ _old_vehicle_multiplier = _old_map3[0];
+ /* Somehow.... there was an error in some savegames, so 0 becomes 1
+ and 1 becomes 2. The rest of the values are okay */
+ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
+
+ _old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
+
+ /* TTDPatch increases the Vehicle-part in the middle of the game,
+ so if the multipler is anything else but 1, the assert fails..
+ bump the assert value so it doesn't!
+ (1 multipler == 850 vehicles
+ 1 vehicle == 128 bytes */
+ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
+
+ for (uint i = 0; i < 17; i++) { // check tile 0, too
+ if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
+ }
+
+ /* Check if we have a modern TTDPatch savegame (has extra data all around) */
+ if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
+
+ _old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
+
+ /* Clean the misused places */
+ for (uint i = 0; i < 17; i++) _old_map3[i] = 0;
+ for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
+
+ if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
+
+ DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
+}
+
+static const OldChunks town_chunk[] = {
+ OCL_SVAR( OC_TILE, Town, xy ),
+ OCL_NULL( 2 ), ///< population, no longer in use
+ OCL_SVAR( OC_UINT16, Town, townnametype ),
+ OCL_SVAR( OC_UINT32, Town, townnameparts ),
+ OCL_SVAR( OC_UINT8, Town, grow_counter ),
+ OCL_NULL( 1 ), ///< sort_index, no longer in use
+ OCL_NULL( 4 ), ///< sign-coordinates, no longer in use
+ OCL_NULL( 2 ), ///< namewidth, no longer in use
+ OCL_SVAR( OC_UINT16, Town, flags12 ),
+ OCL_NULL( 10 ), ///< radius, no longer in use
+
+ OCL_SVAR( OC_UINT16, Town, ratings[0] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[1] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[2] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[3] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[4] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[5] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[6] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[7] ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
+ OCL_NULL( 2 ), ///< num_houses, no longer in use
+ OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
+ OCL_SVAR( OC_UINT8, Town, growth_rate ),
+
+ OCL_SVAR( OC_UINT16, Town, new_max_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_max_mail ),
+ OCL_SVAR( OC_UINT16, Town, new_act_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_act_mail ),
+ OCL_SVAR( OC_UINT16, Town, max_pass ),
+ OCL_SVAR( OC_UINT16, Town, max_mail ),
+ OCL_SVAR( OC_UINT16, Town, act_pass ),
+ OCL_SVAR( OC_UINT16, Town, act_mail ),
+
+ OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
+ OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
+
+ OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_food ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Town, new_act_water ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Town, act_food ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Town, act_water ),
+
+ OCL_SVAR( OC_UINT8, Town, road_build_months ),
+ OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
+
+ OCL_CNULL( OC_TTD, 8 ), ///< some junk at the end of the record
+
+ OCL_END()
+};
+
+static bool LoadOldTown(LoadgameState *ls, int num)
+{
+ Town *t = new (num) Town();
+ if (!LoadChunk(ls, t, town_chunk)) return false;
+
+ if (t->xy != 0) {
+ if (_savegame_type == SGT_TTO) {
+ /* 0x10B6 is auto-generated name, others are custom names */
+ t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
+ }
+ } else {
+ t->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static uint16 _old_order;
+static const OldChunks order_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+ OCL_END()
+};
+
+static bool LoadOldOrder(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, order_chunk)) return false;
+
+ new (num) Order(UnpackOldOrder(_old_order));
+
+ /* Relink the orders to eachother (in the orders for one vehicle are behind eachother,
+ * with an invalid order (OT_NOTHING) as indication that it is the last order */
+ if (num > 0 && GetOrder(num)->IsValid()) {
+ GetOrder(num - 1)->next = GetOrder(num);
+ }
+
+ return true;
+}
+
+static bool LoadOldAnimTileList(LoadgameState *ls, int num)
+{
+ /* This is sligthly hackish - we must load a chunk into an array whose
+ * address isn't static, but instead pointed to by _animated_tile_list.
+ * To achieve that, create an OldChunks list on the stack on the fly.
+ * The list cannot be static because the value of _animated_tile_list
+ * can change between calls. */
+
+ const OldChunks anim_chunk[] = {
+ OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
+ OCL_END ()
+ };
+
+ if (!LoadChunk(ls, NULL, anim_chunk)) return false;
+
+ /* Update the animated tile counter by counting till the first zero in the array */
+ for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
+ if (_animated_tile_list[_animated_tile_count] == 0) break;
+ }
+
+ return true;
+}
+
+static const OldChunks depot_chunk[] = {
+ OCL_SVAR( OC_TILE, Depot, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_END()
+};
+
+static bool LoadOldDepot(LoadgameState *ls, int num)
+{
+ Depot *d = new (num) Depot();
+ if (!LoadChunk(ls, d, depot_chunk)) return false;
+
+ if (d->xy != 0) {
+ d->town_index = RemapTownIndex(_old_town_index);
+ } else {
+ d->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static int32 _old_price;
+static uint16 _old_price_frac;
+static const OldChunks price_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+ OCL_END()
+};
+
+static bool LoadOldPrice(LoadgameState *ls, int num)
+{
+ if (_savegame_type == SGT_TTO && num == 25) {
+ /* clear_fields == build_road_depot (TTO didn't have this price) */
+ ((Money*)&_price)[25] = ((Money*)&_price)[6];
+ _price_frac[25] = _price_frac[6];
+ return true;
+ }
+
+ if (!LoadChunk(ls, NULL, price_chunk)) return false;
+
+ if (_savegame_type == SGT_TTO) {
+ /* base prices are different in these two cases */
+ if (num == 15) _old_price = ClampToI32(((Money)_old_price) * 20 / 3); // build_railvehicle
+ if (num == 17) _old_price = ClampToI32(((Money)_old_price) * 10); // aircraft_base
+ }
+
+
+ /* We use a struct to store the prices, but they are ints in a row..
+ * so just access the struct as an array of int32s */
+ ((Money*)&_price)[num] = _old_price;
+ _price_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static const OldChunks cargo_payment_rate_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+
+ OCL_NULL( 2 ), ///< Junk
+ OCL_END()
+};
+
+static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
+{
+ if (_savegame_type == SGT_TTO && num == 11) { // TTD has 1 more cargo type
+ _cargo_payment_rates[num] = _cargo_payment_rates[9];
+ _cargo_payment_rates_frac[num] = _cargo_payment_rates_frac[9];
+ return true;
+ }
+
+ if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
+
+ if (_savegame_type == SGT_TTO) {
+ /* SVXConverter about cargo payment rates correction:
+ * "increase them to compensate for the faster time advance in TTD compared to TTO
+ * which otherwise would cause much less income while the annual running costs of
+ * the vehicles stay the same" */
+
+ Money m = ((((Money)_old_price) << 16) + _old_price_frac) * 124 / 74;
+
+ _old_price = m >> 16;
+ _old_price_frac = GB(m, 0, 16);
+ }
+
+ _cargo_payment_rates[num] = -_old_price;
+ _cargo_payment_rates_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+VehicleID _current_station_id;
+static uint16 _waiting_acceptance;
+static uint8 _cargo_source;
+static uint8 _cargo_days;
+
+static const OldChunks goods_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
+
+ OCL_END()
+};
+
+static bool LoadOldGood(LoadgameState *ls, int num)
+{
+ /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
+ if (_savegame_type == SGT_TTO && num == 11) return true;
+
+ Station *st = GetStation(_current_station_id);
+ GoodsEntry *ge = &st->goods[num];
+
+ if (!LoadChunk(ls, ge, goods_chunk)) return false;
+
+ SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
+ SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
+ if (GB(_waiting_acceptance, 0, 12) != 0) {
+ CargoPacket *cp = new CargoPacket();
+ cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
+ cp->count = GB(_waiting_acceptance, 0, 12);
+ cp->days_in_transit = _cargo_days;
+ ge->cargo.Append(cp);
+ }
+
+ return true;
+}
+
+static const OldChunks station_chunk[] = {
+ OCL_SVAR( OC_TILE, Station, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+
+ OCL_NULL( 4 ), ///< bus/lorry tile
+ OCL_SVAR( OC_TILE, Station, train_tile ),
+ OCL_SVAR( OC_TILE, Station, airport_tile ),
+ OCL_SVAR( OC_TILE, Station, dock_tile ),
+ OCL_SVAR( OC_UINT8, Station, trainst_w ),
+
+ OCL_NULL( 1 ), ///< sort-index, no longer in use
+ OCL_NULL( 2 ), ///< sign-width, no longer in use
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_NULL( 4 ), ///< sign left/top, no longer in use
+
+ OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
+
+ OCL_CHUNK( 12, LoadOldGood ),
+
+ OCL_SVAR( OC_UINT8, Station, time_since_load ),
+ OCL_SVAR( OC_UINT8, Station, time_since_unload ),
+ OCL_SVAR( OC_UINT8, Station, delete_ctr ),
+ OCL_SVAR( OC_UINT8, Station, owner ),
+ OCL_SVAR( OC_UINT8, Station, facilities ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Station, airport_type ),
+ OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
+ OCL_NULL( 3 ), ///< bus/truck status, blocked months, no longer in use
+ OCL_CNULL( OC_TTD, 1 ), ///< unknown
+ OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
+ OCL_CNULL( OC_TTD, 2 ), ///< last_vehicle. now last_vehicle_type
+ OCL_CNULL( OC_TTD, 4 ), ///< junk at end of chunk
+
+ OCL_END()
+};
+
+static bool LoadOldStation(LoadgameState *ls, int num)
+{
+ Station *st = new (num) Station();
+ _current_station_id = num;
+
+ if (!LoadChunk(ls, st, station_chunk)) return false;
+
+ if (st->xy != 0) {
+ st->town = GetTown(RemapTownIndex(_old_town_index));
+
+ if (_savegame_type == SGT_TTO) {
+ if (IsInsideBS(_old_string_id, 0x180F, 32)) {
+ st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
+ } else {
+ st->string_id = _old_string_id + 0x2800; // custom name
+ }
+
+ if (HasBit(st->airport_flags, 8)) {
+ st->airport_type = 1; // large airport
+ } else if (HasBit(st->airport_flags, 6)) {
+ st->airport_type = 3; // oil rig
+ } else {
+ st->airport_type = 0; // small airport
+ }
+ } else {
+ st->string_id = RemapOldStringID(_old_string_id);
+ }
+ } else {
+ st->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+static const OldChunks industry_chunk[] = {
+ OCL_SVAR( OC_TILE, Industry, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_SVAR( OC_UINT8, Industry, width ),
+ OCL_SVAR( OC_UINT8, Industry, height ),
+ OCL_NULL( 2 ), ///< used to be industry's produced_cargo
+
+ OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[1] ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[0] ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
+ OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
+
+ OCL_NULL( 3 ), ///< used to be industry's accepts_cargo
+
+ OCL_SVAR( OC_UINT8, Industry, prod_level ),
+
+ OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[0] ),
+ OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[1] ),
+
+ OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, type ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
+ OCL_SVAR( OC_UINT8, Industry, owner ),
+ OCL_SVAR( OC_UINT8, Industry, random_color ),
+ OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
+
+ OCL_CNULL( OC_TTD, 9 ), ///< Random junk at the end of this chunk
+
+ OCL_END()
+};
+
+static bool LoadOldIndustry(LoadgameState *ls, int num)
+{
+ Industry *i = new (num) Industry();
+ if (!LoadChunk(ls, i, industry_chunk)) return false;
+
+ if (i->xy != 0) {
+ i->town = GetTown(RemapTownIndex(_old_town_index));
+
+ if (_savegame_type == SGT_TTO) {
+ if (i->type > 0x06) i->type++; // Printing Works were added
+ if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
+
+ YearMonthDay ymd;
+ ConvertDateToYMD(_date, &ymd);
+ i->last_prod_year = ymd.year;
+
+ i->random_color = RemapTTOColour(i->random_color);
+ }
+
+ IncIndustryTypeCount(i->type);
+ } else {
+ i->xy = INVALID_TILE;
+ }
+
+ return true;
+}
+
+CompanyID _current_company_id;
+static int32 _old_yearly;
+
+static const OldChunks _company_yearly_chunk[] = {
+ OCL_VAR( OC_INT32, 1, &_old_yearly ),
+ OCL_END()
+};
+
+static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
+{
+ Company *c = GetCompany(_current_company_id);
+
+ for (uint i = 0; i < 13; i++) {
+ if (_savegame_type == SGT_TTO && i == 6) {
+ _old_yearly = 0; // property maintenance
+ } else {
+ if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
+ }
+
+ c->yearly_expenses[num][i] = _old_yearly;
+ }
+
+ return true;
+}
+
+static const OldChunks _company_economy_chunk[] = {
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
+ OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo ),
+ OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
+ OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
+
+ OCL_END()
+};
+
+static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
+{
+ Company *c = GetCompany(_current_company_id);
+
+ if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
+
+ /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
+ c->cur_economy.income = -c->cur_economy.income;
+ c->cur_economy.expenses = -c->cur_economy.expenses;
+
+ for (uint i = 0; i < 24; i++) {
+ if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
+
+ c->old_economy[i].income = -c->old_economy[i].income;
+ c->old_economy[i].expenses = -c->old_economy[i].expenses;
+ }
+
+ return true;
+}
+
+static const OldChunks _company_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_UINT32, Company, name_2 ),
+ OCL_SVAR( OC_UINT32, Company, face ),
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
+ OCL_SVAR( OC_UINT32, Company, president_name_2 ),
+
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
+
+ OCL_SVAR( OC_UINT8, Company, colour ),
+ OCL_SVAR( OC_UINT8, Company, money_fraction ),
+ OCL_SVAR( OC_UINT8, Company, quarters_of_bankrupcy ),
+ OCL_SVAR( OC_UINT8, Company, bankrupt_asked ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
+ OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
+
+ OCL_SVAR( OC_TTD | OC_UINT32, Company, cargo_types ),
+ OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U32, Company, cargo_types ),
+
+ OCL_CHUNK( 3, LoadOldCompanyYearly ),
+ OCL_CHUNK( 1, LoadOldCompanyEconomy ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
+ OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
+ OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
+
+ OCL_NULL( 230 ), // Old AI
+
+ OCL_SVAR( OC_UINT8, Company, block_preview ),
+ OCL_CNULL( OC_TTD, 1 ), // Old AI
+ OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ),
+ OCL_SVAR( OC_TILE, Company, location_of_HQ ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[2] ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[3] ),
+
+ OCL_CNULL( OC_TTD, 8 ), ///< junk at end of chunk
+
+ OCL_END()
+};
+
+static bool LoadOldCompany(LoadgameState *ls, int num)
+{
+ Company *c = new (num) Company();
+
+ _current_company_id = (CompanyID)num;
+
+ if (!LoadChunk(ls, c, _company_chunk)) return false;
+
+ if (_old_string_id == 0) {
+ delete c;
+ return true;
+ }
+
+ if (_savegame_type == SGT_TTO) {
+ /* adjust manager's face */
+ if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
+ /* if face would be black in TTD, adjust tie color and thereby face color */
+ ClrBit(c->face, 27);
+ }
+
+ /* Company name */
+ if (_old_string_id == 0 || _old_string_id == 0x4C00) {
+ _old_string_id = STR_SV_UNNAMED; // "Unnamed"
+ } else if (GB(_old_string_id, 8, 8) == 0x52) {
+ _old_string_id += 0x2A00; // Custom name
+ } else {
+ _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
+ }
+ c->name_1 = _old_string_id;
+
+ /* Manager name */
+ switch (_old_string_id_2) {
+ case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name
+ case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name
+ default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
+ }
+ c->president_name_1 = _old_string_id_2;
+
+ c->colour = RemapTTOColour(c->colour);
+
+ if (num != 0) c->is_ai = true;
+ } else {
+ c->name_1 = RemapOldStringID(_old_string_id);
+ c->president_name_1 = RemapOldStringID(_old_string_id_2);
+
+ if (num == 0) {
+ /* If the first company has no name, make sure we call it UNNAMED */
+ if (c->name_1 == 0)
+ c->name_1 = STR_SV_UNNAMED;
+ } else {
+ /* Beside some multiplayer maps (1 on 1), which we don't official support,
+ * all other companys are an AI.. mark them as such */
+ c->is_ai = true;
+ }
+
+ /* Sometimes it is better to not ask.. in old scenarios, the money
+ * was always 893288 pounds. In the newer versions this is correct,
+ * but correct for those oldies
+ * Ps: this also means that if you had exact 893288 pounds, you will go back
+ * to 100000.. this is a very VERY small chance ;) */
+ if (c->money == 893288) c->money = c->current_loan = 100000;
+ }
+
+ _company_colours[num] = c->colour;
+ c->inaugurated_year -= ORIGINAL_BASE_YEAR;
+
+ return true;
+}
+
+static uint32 _old_order_ptr;
+static uint16 _old_next_ptr;
+VehicleID _current_vehicle_id;
+
+static const OldChunks vehicle_train_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRail, track ),
+ OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
+ OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
+ OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
+
+ OCL_NULL( 5 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_road_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRoad, state ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
+
+ OCL_NULL( 1 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_ship_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleShip, state ),
+
+ OCL_NULL( 9 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_air_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleAir, pos ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
+ OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
+ OCL_SVAR( OC_UINT8, VehicleAir, state ),
+
+ OCL_NULL( 5 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_effect_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
+ OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
+
+ OCL_NULL( 7 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_disaster_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
+ OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
+
+ OCL_NULL( 6 ), ///< Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_empty_chunk[] = {
+ OCL_NULL( 10 ), ///< Junk
+
+ OCL_END()
+};
+
+static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
+{
+ Vehicle *v = GetVehicle(_current_vehicle_id);
+ uint temp = ls->total_read;
+ bool res;
+
+ switch (v->type) {
+ default: NOT_REACHED();
+ case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
+ case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ }
+
+ /* This chunk size should always be 10 bytes */
+ if (ls->total_read - temp != 10) {
+ DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
+ return false;
+ }
+
+ return res;
+}
+
+static uint16 _cargo_count;
+
+static const OldChunks vehicle_chunk[] = {
+ OCL_SVAR( OC_UINT8, Vehicle, subtype ),
+
+ OCL_NULL( 2 ), ///< Hash, calculated automatically
+ OCL_NULL( 2 ), ///< Index, calculated automatically
+
+ OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+
+ OCL_NULL ( 1 ), ///< num_orders, now calculated
+ OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
+ OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
+ OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
+ OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, max_speed ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, max_speed ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, direction ),
+ OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
+ OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
+ OCL_NULL( 1 ), ///< z_extent, calculated automatically
+
+ OCL_SVAR( OC_UINT8, Vehicle, owner ),
+ OCL_SVAR( OC_TILE, Vehicle, tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
+
+ OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
+ OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
+ OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
+ OCL_SVAR( OC_UINT8, Vehicle, progress ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
+ OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
+ OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
+ OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
+ OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
+
+ OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
+
+ OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
+ OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
+ OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
+
+ OCL_CNULL( OC_TTO, 1 ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, reliability ),
+ OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
+
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_CHUNK( 1, LoadOldVehicleUnion ),
+
+ OCL_CNULL( OC_TTO, 24 ), ///< junk
+ OCL_CNULL( OC_TTD, 20 ), ///< junk at end of struct (TTDPatch has some data in it)
+
+ OCL_END()
+};
+
+bool LoadOldVehicle(LoadgameState *ls, int num)
+{
+ /* Read the TTDPatch flags, because we need some info from it */
+ ReadTTDPatchFlags();
+
+ for (uint i = 0; i < _old_vehicle_multiplier; i++) {
+ _current_vehicle_id = num * _old_vehicle_multiplier + i;
+
+ Vehicle *v;
+
+ if (_savegame_type == SGT_TTO) {
+ uint type = ReadByte(ls);
+ switch (type) {
+ default: return false;
+ case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x25 /* MONORAIL */:
+ case 0x20 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x21 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x22 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x23 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x24 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x26 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ }
+
+ if (!LoadChunk(ls, v, vehicle_chunk)) return false;
+
+ SpriteID sprite = v->cur_image;
+ /* no need to override other sprites */
+ if (IsInsideMM(sprite, 1460, 1465)) {
+ sprite += 580; // aircraft smoke puff
+ } else if (IsInsideMM(sprite, 2096, 2115)) {
+ sprite += 977; // special effects part 1
+ } else if (IsInsideMM(sprite, 2396, 2436)) {
+ sprite += 1305; // special effects part 2
+ } else if (IsInsideMM(sprite, 2516, 2539)) {
+ sprite += 1385; // rotor or disaster-related vehicles
+ }
+ v->cur_image = sprite;
+
+ switch (v->type) {
+ case VEH_TRAIN: {
+ static const byte spriteset_rail[] = {
+ 0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
+ 48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
+ 124, 126, 128, 130, 132, 134, 136, 138, 140
+ };
+ if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
+ v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
+ v->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail
+ break;
+ }
+
+ case VEH_ROAD:
+ if (v->spritenum >= 22) v->spritenum += 12;
+ break;
+
+ case VEH_SHIP:
+ v->spritenum += 2;
+
+ switch (v->spritenum) {
+ case 2: // oil tanker && cargo type != oil
+ if (v->cargo_type != CT_OIL) v->spritenum = 0; // make it a coal/goods ship
+ break;
+ case 4: // passenger ship && cargo type == mail
+ if (v->cargo_type == CT_MAIL) v->spritenum = 0; // make it a mail ship
+ break;
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_old_string_id) {
+ case 0x0000: break; // empty (invalid vehicles)
+ case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
+ case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
+ case 0x8842: _old_string_id = STR_SV_ROADVEH_NAME; break; // "Road Vehicle X"
+ case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
+ case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
+ default: _old_string_id += 0x2A00; break; // custom name
+ }
+
+ _old_vehicle_names[_current_vehicle_id] = _old_string_id;
+ } else {
+ /* Read the vehicle type and allocate the right vehicle */
+ switch (ReadByte(ls)) {
+ default: NOT_REACHED();
+ case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
+ case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
+ case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
+ case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
+ case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
+ case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
+ case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
+ }
+ if (!LoadChunk(ls, v, vehicle_chunk)) return false;
+
+ _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
+
+ /* This should be consistent, else we have a big problem... */
+ if (v->index != _current_vehicle_id) {
+ DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
+ return false;
+ }
+ }
+
+ if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
+ uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
+ uint old_id = RemapOrderIndex(_old_order_ptr);
+ if (old_id < max) v->orders.old = GetOrder(old_id); // don't accept orders > max number of orders
+ }
+ v->current_order.AssignOrder(UnpackOldOrder(_old_order));
+
+ if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
+
+ if (_cargo_count != 0) {
+ CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
+ cp->days_in_transit = _cargo_days;
+ v->cargo.Append(cp);
+ }
+ }
+
+ return true;
+}
+
+static const OldChunks sign_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
+
+ OCL_NULL( 6 ), ///< Width of sign, no longer in use
+
+ OCL_END()
+};
+
+static bool LoadOldSign(LoadgameState *ls, int num)
+{
+ Sign *si = new (num) Sign();
+ if (!LoadChunk(ls, si, sign_chunk)) return false;
+
+ if (_old_string_id != 0) {
+ if (_savegame_type == SGT_TTO) {
+ if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
+ } else {
+ si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
+ }
+ si->owner = OWNER_NONE;
+ }
+
+ return true;
+}
+
+static const OldChunks engine_chunk[] = {
+ OCL_SVAR( OC_UINT16, Engine, company_avail ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
+ OCL_SVAR( OC_UINT16, Engine, reliability ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_start ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_max ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_final ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
+
+ OCL_SVAR( OC_UINT8, Engine, lifelength ),
+ OCL_SVAR( OC_UINT8, Engine, flags ),
+ OCL_SVAR( OC_UINT8, Engine, preview_company_rank ),
+ OCL_SVAR( OC_UINT8, Engine, preview_wait ),
+
+ OCL_CNULL( OC_TTD, 2 ), ///< railtype + junk
+
+ OCL_END()
+};
+
+static bool LoadOldEngine(LoadgameState *ls, int num)
+{
+ Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
+ return LoadChunk(ls, e, engine_chunk);
+}
+
+static bool LoadOldEngineName(LoadgameState *ls, int num)
+{
+ Engine *e = GetTempDataEngine(num);
+ e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
+ return true;
+}
+
+static const OldChunks subsidy_chunk[] = {
+ OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
+ OCL_SVAR( OC_UINT8, Subsidy, age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
+
+ OCL_END()
+};
+
+static bool LoadOldSubsidy(LoadgameState *ls, int num)
+{
+ return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
+}
+
+static const OldChunks game_difficulty_chunk[] = {
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
+ OCL_NULL( 2), // competitor_start_time
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
+ OCL_NULL( 2), // competitor_intelligence
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
+ OCL_END()
+};
+
+static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
+{
+ bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
+ _settings_game.difficulty.max_loan *= 1000;
+ return ret;
+}
+
+
+static bool LoadOldMapPart1(LoadgameState *ls, int num)
+{
+ if (_savegame_type == SGT_TTO) {
+ MemSetT(_m, 0, OLD_MAP_SIZE);
+ MemSetT(_me, 0, OLD_MAP_SIZE);
+ }
+
+ for (uint i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m1 = ReadByte(ls);
+ }
+ for (uint i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m2 = ReadByte(ls);
+ }
+
+ if (_savegame_type != SGT_TTO) {
+ for (uint i = 0; i < OLD_MAP_SIZE; i++) {
+ _old_map3[i * 2] = ReadByte(ls);
+ _old_map3[i * 2 + 1] = ReadByte(ls);
+ }
+ for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
+ byte b = ReadByte(ls);
+ _m[i * 4 + 0].m6 = GB(b, 0, 2);
+ _m[i * 4 + 1].m6 = GB(b, 2, 2);
+ _m[i * 4 + 2].m6 = GB(b, 4, 2);
+ _m[i * 4 + 3].m6 = GB(b, 6, 2);
+ }
+ }
+
+ return !ls->failed;
+}
+
+static bool LoadOldMapPart2(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].type_height = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m5 = ReadByte(ls);
+ }
+
+ return !ls->failed;
+}
+
+static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
+{
+ ReadTTDPatchFlags();
+
+ DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
+
+ for (int i = 0; i != _old_extra_chunk_nums; i++) {
+ uint16 id = ReadUint16(ls);
+ uint32 len = ReadUint32(ls);
+
+ switch (id) {
+ /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
+ * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
+ case 0x2:
+ case 0x8004: {
+ /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
+ ReadUint32(ls); ReadByte(ls); len -= 5;
+
+ ClearGRFConfigList(&_grfconfig);
+ while (len != 0) {
+ uint32 grfid = ReadUint32(ls);
+
+ if (ReadByte(ls) == 1) {
+ GRFConfig *c = CallocT<GRFConfig>(1);
+ c->grfid = grfid;
+ c->filename = strdup("TTDP game, no information");
+
+ AppendToGRFConfigList(&_grfconfig, c);
+ DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
+ }
+ len -= 5;
+ };
+
+ /* Append static NewGRF configuration */
+ AppendStaticGRFConfigs(&_grfconfig);
+ } break;
+
+ /* TTDPatch version and configuration */
+ case 0x3:
+ _ttdp_version = ReadUint32(ls);
+ DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
+ GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
+ len -= 4;
+ while (len-- != 0) ReadByte(ls); // skip the configuration
+ break;
+
+ default:
+ DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
+ while (len-- != 0) ReadByte(ls);
+ break;
+ }
+ }
+
+ return !ls->failed;
+}
+
+extern TileIndex _cur_tileloop_tile;
+static uint32 _old_cur_town_ctr;
+static const OldChunks main_chunk[] = {
+ OCL_ASSERT( OC_TTD, 0 ),
+ OCL_ASSERT( OC_TTO, 0 ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
+ OCL_VAR ( OC_UINT16, 1, &_date_fract ),
+ OCL_NULL( 600 ), ///< TextEffects
+ OCL_VAR ( OC_UINT32, 2, &_random.state ),
+
+ OCL_ASSERT( OC_TTD, 0x264 ),
+ OCL_ASSERT( OC_TTO, 0x264 ),
+
+ OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
+ OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
+
+ OCL_ASSERT( OC_TTD, 0x1C18 ),
+ OCL_ASSERT( OC_TTO, 0x1AC4 ),
+
+ OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
+ OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
+
+ OCL_ASSERT( OC_TTD, 0x4328 ),
+ OCL_ASSERT( OC_TTO, 0x3234 ),
+
+ OCL_CHUNK( 1, LoadOldAnimTileList ),
+ OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use
+
+ OCL_ASSERT( OC_TTO, 0x3438 ),
+
+ OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
+ OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
+
+ OCL_ASSERT( OC_TTD, 0x4B26 ),
+ OCL_ASSERT( OC_TTO, 0x3A20 ),
+
+ OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
+ OCL_NULL( 2 ), ///< timer_counter, no longer in use
+ OCL_NULL( 2 ), ///< land_code, no longer in use
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
+ OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
+ OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
+
+ OCL_ASSERT( OC_TTO, 0x3A2E ),
+
+ OCL_CHUNK( 49, LoadOldPrice ),
+
+ OCL_ASSERT( OC_TTO, 0x3B4E ),
+
+ OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
+
+ OCL_ASSERT( OC_TTD, 0x4CBA ),
+ OCL_ASSERT( OC_TTO, 0x3BA6 ),
+
+ OCL_CHUNK( 1, LoadOldMapPart1 ),
+
+ OCL_ASSERT( OC_TTD, 0x48CBA ),
+ OCL_ASSERT( OC_TTO, 0x23BA6 ),
+
+ OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
+ OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
+
+ OCL_ASSERT( OC_TTO, 0x29E16 ),
+
+ OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
+ OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
+
+ OCL_ASSERT( OC_TTO, 0x2ADB6 ),
+
+ OCL_CHUNK( 8, LoadOldCompany ),
+
+ OCL_ASSERT( OC_TTD, 0x547F2 ),
+ OCL_ASSERT( OC_TTO, 0x2C746 ),
+
+ OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
+ OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
+
+ OCL_ASSERT( OC_TTD, 0x6F0F2 ),
+ OCL_ASSERT( OC_TTO, 0x45746 ),
+
+ OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
+ OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
+
+ OCL_ASSERT( OC_TTO, 0x46A06 ),
+
+ OCL_NULL( 0x2000 ), ///< Old hash-table, no longer in use
+
+ OCL_CHUNK( 40, LoadOldSign ),
+
+ OCL_ASSERT( OC_TTO, 0x48C36 ),
+
+ OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
+ OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
+
+ OCL_ASSERT( OC_TTO, 0x496AC ),
+
+ OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
+
+ OCL_CHUNK( 8, LoadOldSubsidy ),
+
+ OCL_ASSERT( OC_TTO, 0x496CE ),
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
+
+ OCL_CNULL( OC_TTO, 2 ), ///< available monorail bitmask
+
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
+
+ OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ),
+ OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ),
+ OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
+
+ OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
+
+ OCL_ASSERT( OC_TTO, 0x496E4 ),
+
+ OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
+
+ OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
+
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
+
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.units ),
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
+
+ OCL_NULL( 2 ), ///< Date stuff, calculated automatically
+ OCL_NULL( 8 ), ///< Company colors, calculated automatically
+
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
+ OCL_NULL( 1 ), // available airports
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
+
+ OCL_CHUNK( 1, LoadOldGameDifficulty ),
+
+ OCL_ASSERT( OC_TTD, 0x77130 ),
+
+ OCL_VAR ( OC_UINT8, 1, &_settings_game.difficulty.diff_level ),
+
+ OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
+ OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
+
+ OCL_CNULL( OC_TTD, 1 ), ///< Custom vehicle types yes/no, no longer used
+ OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line ),
+
+ OCL_CNULL( OC_TTD, 32 ), ///< new_industry_randtable, no longer used (because of new design)
+ OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_ASSERT( OC_TTD, 0x77179 ),
+ OCL_ASSERT( OC_TTO, 0x4971D ),
+
+ OCL_CHUNK( 1, LoadOldMapPart2 ),
+
+ OCL_ASSERT( OC_TTD, 0x97179 ),
+ OCL_ASSERT( OC_TTO, 0x6971D ),
+
+ /* Below any (if available) extra chunks from TTDPatch can follow */
+ OCL_CHUNK(1, LoadTTDPatchExtraChunks),
+
+ OCL_END()
+};
+
+bool LoadTTDMain(LoadgameState *ls)
+{
+ _read_ttdpatch_flags = false;
+ _ttdp_version = 0;
+
+ DEBUG(oldloader, 3, "Reading main chunk...");
+ /* Load the biggest chunk */
+ SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
+ _old_map3 = map3.data;
+ _old_vehicle_names = NULL;
+ if (!LoadChunk(ls, NULL, main_chunk)) {
+ DEBUG(oldloader, 0, "Loading failed");
+ free(_old_vehicle_names);
+ return false;
+ }
+ DEBUG(oldloader, 3, "Done, converting game data...");
+
+ FixTTDMapArray();
+
+ /* Fix some general stuff */
+ _settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
+
+ /* Remap some pointers */
+ _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr);
+
+ /* Fix the game to be compatible with OpenTTD */
+ FixOldTowns();
+ FixOldVehicles();
+
+ /* We have a new difficulty setting */
+ _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+
+ DEBUG(oldloader, 3, "Finished converting game data");
+ DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
+
+ free(_old_vehicle_names);
+
+ return true;
+}
+
+bool LoadTTOMain(LoadgameState *ls)
+{
+ DEBUG(oldloader, 3, "Reading main chunk...");
+
+ SmallStackSafeStackAlloc<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
+ _old_engines = (Engine *)engines.data;
+ SmallStackSafeStackAlloc<StringID, 800> vehnames;
+ _old_vehicle_names = vehnames.data;
+
+ /* Load the biggest chunk */
+ if (!LoadChunk(ls, NULL, main_chunk)) {
+ DEBUG(oldloader, 0, "Loading failed");
+ return false;
+ }
+ DEBUG(oldloader, 3, "Done, converting game data...");
+
+ if (_settings_game.game_creation.town_name != 0) _settings_game.game_creation.town_name++;
+
+ _settings_game.game_creation.landscape = 0;
+ _trees_tick_ctr = 0xFF;
+
+ _cur_town_ctr = RemapTownIndex(_old_cur_town_ctr);
+
+ if (!FixTTOMapArray() || !FixTTOEngines()) {
+ DEBUG(oldloader, 0, "Conversion failed");
+ return false;
+ }
+
+ FixOldTowns();
+ FixOldVehicles();
+ FixTTOCompanies();
+
+ /* We have a new difficulty setting */
+ _settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+
+ DEBUG(oldloader, 3, "Finished converting game data");
+ DEBUG(oldloader, 1, "TTO savegame successfully converted");
+
+ return true;
+}