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authorrubidium <rubidium@openttd.org>2009-05-22 22:22:46 +0000
committerrubidium <rubidium@openttd.org>2009-05-22 22:22:46 +0000
commit80e94b9bb15f846189e98f1f457afe2b96ba2b58 (patch)
treeb623c3e1cc75771986452340a138bd3ac60d4cbc /src/saveload/oldloader_sl.cpp
parent7a37220881c995f317bf5bd0f3077fa6c9e9d098 (diff)
downloadopenttd-80e94b9bb15f846189e98f1f457afe2b96ba2b58.tar.xz
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r--src/saveload/oldloader_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 842db05df..e95748807 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1315,7 +1315,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
};
if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
- v->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail
+ ((Train *)v)->u.rail.railtype = type == 0x25 ? 1 : 0; // monorail / rail
break;
}