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authorMichael Lutz <michi@icosahedron.de>2018-04-15 01:15:26 +0200
committerMichael Lutz <michi@icosahedron.de>2018-04-15 20:49:29 +0200
commit7dd6027194a5fb12ac5fa074c9c7a055a67ad41a (patch)
tree15d8691eb06537e86520dec53e8d2feca55ba7dd /src/saveload/oldloader_sl.cpp
parent4851feb10270f893b09cc03f7297022c942e0d1f (diff)
downloadopenttd-7dd6027194a5fb12ac5fa074c9c7a055a67ad41a.tar.xz
Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic.
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r--src/saveload/oldloader_sl.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 0c5716681..61a5aa5c6 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -28,6 +28,7 @@
#include "../engine_func.h"
#include "../company_base.h"
#include "../disaster_vehicle.h"
+#include "../core/smallvec_type.hpp"
#include "saveload_internal.h"
#include "oldloader.h"
@@ -490,8 +491,7 @@ static inline uint RemapOrderIndex(uint x)
return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
}
-extern TileIndex *_animated_tile_list;
-extern uint _animated_tile_count;
+extern SmallVector<TileIndex, 256> _animated_tiles;
extern char *_old_name_array;
static uint32 _old_town_index;
@@ -640,22 +640,18 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
{
- /* This is slightly hackish - we must load a chunk into an array whose
- * address isn't static, but instead pointed to by _animated_tile_list.
- * To achieve that, create an OldChunks list on the stack on the fly.
- * The list cannot be static because the value of _animated_tile_list
- * can change between calls. */
-
+ TileIndex anim_list[256];
const OldChunks anim_chunk[] = {
- OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
+ OCL_VAR ( OC_TILE, 256, anim_list ),
OCL_END ()
};
if (!LoadChunk(ls, NULL, anim_chunk)) return false;
- /* Update the animated tile counter by counting till the first zero in the array */
- for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
- if (_animated_tile_list[_animated_tile_count] == 0) break;
+ /* The first zero in the loaded array indicates the end of the list. */
+ for (int i = 0; i < 256; i++) {
+ if (anim_list[i] == 0) break;
+ *_animated_tiles.Append() = anim_list[i];
}
return true;