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authorfrosch <frosch@openttd.org>2009-09-06 18:53:57 +0000
committerfrosch <frosch@openttd.org>2009-09-06 18:53:57 +0000
commit438a429549486f08919748cee0f5346ccacf760b (patch)
tree3858342b95e237dcb97d35476646e0d0f9d23aeb /src/saveload/oldloader_sl.cpp
parent2ce1a608a8ff5eb4cd6582adac990b2004ce1103 (diff)
downloadopenttd-438a429549486f08919748cee0f5346ccacf760b.tar.xz
(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
Diffstat (limited to 'src/saveload/oldloader_sl.cpp')
-rw-r--r--src/saveload/oldloader_sl.cpp92
1 files changed, 15 insertions, 77 deletions
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index 245c126cb..5a50ac79a 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -669,76 +669,6 @@ static bool LoadOldDepot(LoadgameState *ls, int num)
return true;
}
-static int32 _old_price;
-static uint16 _old_price_frac;
-static const OldChunks price_chunk[] = {
- OCL_VAR ( OC_INT32, 1, &_old_price ),
- OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
- OCL_END()
-};
-
-static bool LoadOldPrice(LoadgameState *ls, int num)
-{
- if (_savegame_type == SGT_TTO && num == 25) {
- /* clear_fields == build_road_depot (TTO didn't have this price) */
- ((Money*)&_price)[25] = ((Money*)&_price)[6];
- _price_frac[25] = _price_frac[6];
- return true;
- }
-
- if (!LoadChunk(ls, NULL, price_chunk)) return false;
-
- if (_savegame_type == SGT_TTO) {
- /* base prices are different in these two cases */
- if (num == 15) _old_price = ClampToI32(((Money)_old_price) * 20 / 3); // build_railvehicle
- if (num == 17) _old_price = ClampToI32(((Money)_old_price) * 10); // aircraft_base
- }
-
-
- /* We use a struct to store the prices, but they are ints in a row..
- * so just access the struct as an array of int32s */
- ((Money*)&_price)[num] = _old_price;
- _price_frac[num] = _old_price_frac;
-
- return true;
-}
-
-static const OldChunks cargo_payment_rate_chunk[] = {
- OCL_VAR ( OC_INT32, 1, &_old_price ),
- OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
-
- OCL_NULL( 2 ), ///< Junk
- OCL_END()
-};
-
-static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
-{
- if (_savegame_type == SGT_TTO && num == 11) { // TTD has 1 more cargo type
- _cargo_payment_rates[num] = _cargo_payment_rates[9];
- _cargo_payment_rates_frac[num] = _cargo_payment_rates_frac[9];
- return true;
- }
-
- if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
-
- if (_savegame_type == SGT_TTO) {
- /* SVXConverter about cargo payment rates correction:
- * "increase them to compensate for the faster time advance in TTD compared to TTO
- * which otherwise would cause much less income while the annual running costs of
- * the vehicles stay the same" */
-
- Money m = ((((Money)_old_price) << 16) + (uint)_old_price_frac) * 124 / 74;
-
- _old_price = m >> 16;
- _old_price_frac = GB((int64)m, 0, 16);
- }
-
- _cargo_payment_rates[num] = -_old_price;
- _cargo_payment_rates_frac[num] = _old_price_frac;
-
- return true;
-}
-
static StationID _current_station_id;
static uint16 _waiting_acceptance;
static uint8 _cargo_source;
@@ -1670,11 +1600,13 @@ static const OldChunks main_chunk[] = {
OCL_ASSERT( OC_TTO, 0x3A2E ),
- OCL_CHUNK( 49, LoadOldPrice ),
+ OCL_CNULL( OC_TTO, 48 * 6 ), ///< prices
+ OCL_CNULL( OC_TTD, 49 * 6 ), ///< prices
OCL_ASSERT( OC_TTO, 0x3B4E ),
- OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
+ OCL_CNULL( OC_TTO, 11 * 8 ), ///< cargo payment rates
+ OCL_CNULL( OC_TTD, 12 * 8 ), ///< cargo payment rates
OCL_ASSERT( OC_TTD, 0x4CBA ),
OCL_ASSERT( OC_TTO, 0x3BA6 ),
@@ -1735,19 +1667,19 @@ static const OldChunks main_chunk[] = {
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
- OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan ),
- OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.max_loan_unround ),
+ OCL_NULL( 4 ), ///< max_loan
+ OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
OCL_ASSERT( OC_TTO, 0x496E4 ),
- OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff
OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
- OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff
OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
OCL_NULL( 1 ), ///< Station tick counter, no longer in use
@@ -1778,7 +1710,7 @@ static const OldChunks main_chunk[] = {
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line ),
OCL_CNULL( OC_TTD, 32 ), ///< new_industry_randtable, no longer used (because of new design)
- OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff
OCL_ASSERT( OC_TTD, 0x77179 ),
OCL_ASSERT( OC_TTO, 0x4971D ),
@@ -1865,6 +1797,12 @@ bool LoadTTOMain(LoadgameState *ls)
/* We have a new difficulty setting */
_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
+ /* SVXConverter about cargo payment rates correction:
+ * "increase them to compensate for the faster time advance in TTD compared to TTO
+ * which otherwise would cause much less income while the annual running costs of
+ * the vehicles stay the same" */
+ _economy.inflation_payment = min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
+
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTO savegame successfully converted");