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authorMichael Lutz <michi@icosahedron.de>2020-12-14 00:11:39 +0100
committerMichael Lutz <michi@icosahedron.de>2021-02-13 20:08:53 +0100
commit9c9292949fa4d699c58d40abcac563a86df239dd (patch)
tree73dc0836d0e4de6c8beab14fa26982df495f070a /src/saveload/oldloader.h
parent0f621b4956b82313923ef28233cf52919f70eca3 (diff)
downloadopenttd-9c9292949fa4d699c58d40abcac563a86df239dd.tar.xz
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Many of the member variables that are used in the oldloader are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function.
Diffstat (limited to 'src/saveload/oldloader.h')
-rw-r--r--src/saveload/oldloader.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/saveload/oldloader.h b/src/saveload/oldloader.h
index 1600a9ac2..6879192ec 100644
--- a/src/saveload/oldloader.h
+++ b/src/saveload/oldloader.h
@@ -82,13 +82,14 @@ enum OldChunkType {
DECLARE_ENUM_AS_BIT_SET(OldChunkType)
typedef bool OldChunkProc(LoadgameState *ls, int num);
+typedef void *OffsetProc(void *base);
struct OldChunks {
OldChunkType type; ///< Type of field
uint32 amount; ///< Amount of fields
- void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
- uint offset; ///< Offset from basepointer (may only be set if ptr is nullptr)
+ void *ptr; ///< Pointer where to save the data (takes precedence over #offset)
+ OffsetProc *offset; ///< Pointer to function that returns the actual memory address of a member (ignored if #ptr is not nullptr)
OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
};
@@ -123,12 +124,12 @@ static inline uint32 ReadUint32(LoadgameState *ls)
* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
-#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
-#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, nullptr }
-#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
-#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
-#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
-#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
+#define OCL_SVAR(type, base, offset) { type, 1, nullptr, [] (void *b) -> void * { return std::addressof(static_cast<base *>(b)->offset); }, nullptr }
+#define OCL_VAR(type, amount, pointer) { type, amount, pointer, nullptr, nullptr }
+#define OCL_END() { OC_END, 0, nullptr, nullptr, nullptr }
+#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, nullptr, nullptr }
+#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, nullptr, proc }
+#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, (void *)(size_t)size, nullptr, nullptr }
#define OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount)
#define OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc)