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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/saveload/oldloader.cpp | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/saveload/oldloader.cpp')
-rw-r--r-- | src/saveload/oldloader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 2ea24f33b..f6ebb48bc 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -78,7 +78,7 @@ byte ReadByte(LoadgameState *ls) which means that we have a chunk, which starts with a length byte. If that byte is negative, we have to repeat the next byte that many times ( + 1). Else, we need to read that amount of bytes. - Works pretty good if you have many zero's behind eachother */ + Works pretty well if you have many zeros behind each other */ if (ls->chunk_size == 0) { /* Read new chunk */ @@ -235,7 +235,7 @@ static inline bool CheckOldSavegameType(FILE *f, char *temp, const char *last, u } bool ret = VerifyOldNameChecksum(temp, len); - temp[len - 2] = '\0'; // name is nul-terminated in savegame, but it's better to be sure + temp[len - 2] = '\0'; // name is null-terminated in savegame, but it's better to be sure str_validate(temp, last); return ret; |