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authorPatric Stout <truebrain@openttd.org>2021-05-30 15:59:40 +0200
committerPatric Stout <github@truebrain.nl>2021-07-02 22:21:58 +0200
commitcdb3dd0493749dd5c62378f318ea61bcb85f988f (patch)
treec1daa1e67c48fc480b7d4cfa0462db4c1bffdff8 /src/saveload/engine_sl.cpp
parent7dd5fd6ed497e1da40c13075d6e37b54ab12a082 (diff)
downloadopenttd-cdb3dd0493749dd5c62378f318ea61bcb85f988f.tar.xz
Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to CH_TABLE type.
Diffstat (limited to 'src/saveload/engine_sl.cpp')
-rw-r--r--src/saveload/engine_sl.cpp26
1 files changed, 16 insertions, 10 deletions
diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp
index 12670449e..109d90434 100644
--- a/src/saveload/engine_sl.cpp
+++ b/src/saveload/engine_sl.cpp
@@ -8,6 +8,10 @@
/** @file engine_sl.cpp Code handling saving and loading of engines */
#include "../stdafx.h"
+
+#include "saveload.h"
+#include "compat/engine_sl_compat.h"
+
#include "saveload_internal.h"
#include "../engine_base.h"
#include "../string_func.h"
@@ -28,20 +32,14 @@ static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
-
- SLE_CONDNULL(1, SL_MIN_VERSION, SLV_121),
SLE_VAR(Engine, flags, SLE_UINT8),
- SLE_CONDNULL(1, SL_MIN_VERSION, SLV_179), // old preview_company_rank
SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, SLV_179, SL_MAX_VERSION),
SLE_CONDVAR(Engine, preview_company, SLE_UINT8, SLV_179, SL_MAX_VERSION),
SLE_VAR(Engine, preview_wait, SLE_UINT8),
- SLE_CONDNULL(1, SL_MIN_VERSION, SLV_45),
SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104),
SLE_CONDVAR(Engine, company_avail, SLE_UINT16, SLV_104, SL_MAX_VERSION),
SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, SLV_193, SL_MAX_VERSION),
SLE_CONDSSTR(Engine, name, SLE_STR, SLV_84, SL_MAX_VERSION),
-
- SLE_CONDNULL(16, SLV_2, SLV_144), // old reserved space
};
static std::vector<Engine*> _temp_engine;
@@ -84,6 +82,8 @@ Engine *GetTempDataEngine(EngineID index)
static void Save_ENGN()
{
+ SlTableHeader(_engine_desc);
+
for (Engine *e : Engine::Iterate()) {
SlSetArrayIndex(e->index);
SlObject(e, _engine_desc);
@@ -92,13 +92,15 @@ static void Save_ENGN()
static void Load_ENGN()
{
+ const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
+
/* As engine data is loaded before engines are initialized we need to load
* this information into a temporary array. This is then copied into the
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
Engine *e = GetTempDataEngine(index);
- SlObject(e, _engine_desc);
+ SlObject(e, slt);
if (IsSavegameVersionBefore(SLV_179)) {
/* preview_company_rank was replaced with preview_company and preview_asked.
@@ -175,6 +177,8 @@ static const SaveLoad _engine_id_mapping_desc[] = {
static void Save_EIDS()
{
+ SlTableHeader(_engine_id_mapping_desc);
+
uint index = 0;
for (EngineIDMapping &eid : _engine_mngr) {
SlSetArrayIndex(index);
@@ -185,17 +189,19 @@ static void Save_EIDS()
static void Load_EIDS()
{
+ const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
+
_engine_mngr.clear();
while (SlIterateArray() != -1) {
EngineIDMapping *eid = &_engine_mngr.emplace_back();
- SlObject(eid, _engine_id_mapping_desc);
+ SlObject(eid, slt);
}
}
static const ChunkHandler engine_chunk_handlers[] = {
- { 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
- { 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
+ { 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_TABLE },
+ { 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_TABLE },
{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_READONLY },
};