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author | glx22 <glx@openttd.org> | 2021-06-07 23:24:37 +0200 |
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committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-07-06 22:29:08 +0200 |
commit | 2c941cd8b3cb1774f4982b86735e276597a91750 (patch) | |
tree | ae545cd8e0b66ece181fb5b5bc9ebe8db48c374a /src/saveload/engine_sl.cpp | |
parent | c1a9fe6fbd736c9e3a93314b0721d8f2cb8a2052 (diff) | |
download | openttd-2c941cd8b3cb1774f4982b86735e276597a91750.tar.xz |
Codechange: Use ChunkHandlers sub-classes
Diffstat (limited to 'src/saveload/engine_sl.cpp')
-rw-r--r-- | src/saveload/engine_sl.cpp | 126 |
1 files changed, 69 insertions, 57 deletions
diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index aca046ec1..39699e04d 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -80,37 +80,41 @@ Engine *GetTempDataEngine(EngineID index) } } -static void Save_ENGN() -{ - SlTableHeader(_engine_desc); +struct ENGNChunkHandler : ChunkHandler { + ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {} - for (Engine *e : Engine::Iterate()) { - SlSetArrayIndex(e->index); - SlObject(e, _engine_desc); + void Save() const override + { + SlTableHeader(_engine_desc); + + for (Engine *e : Engine::Iterate()) { + SlSetArrayIndex(e->index); + SlObject(e, _engine_desc); + } } -} -static void Load_ENGN() -{ - const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat); - - /* As engine data is loaded before engines are initialized we need to load - * this information into a temporary array. This is then copied into the - * engine pool after processing NewGRFs by CopyTempEngineData(). */ - int index; - while ((index = SlIterateArray()) != -1) { - Engine *e = GetTempDataEngine(index); - SlObject(e, slt); - - if (IsSavegameVersionBefore(SLV_179)) { - /* preview_company_rank was replaced with preview_company and preview_asked. - * Just cancel any previews. */ - e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN - e->preview_company = INVALID_COMPANY; - e->preview_asked = (CompanyMask)-1; + void Load() const override + { + const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat); + + /* As engine data is loaded before engines are initialized we need to load + * this information into a temporary array. This is then copied into the + * engine pool after processing NewGRFs by CopyTempEngineData(). */ + int index; + while ((index = SlIterateArray()) != -1) { + Engine *e = GetTempDataEngine(index); + SlObject(e, slt); + + if (IsSavegameVersionBefore(SLV_179)) { + /* preview_company_rank was replaced with preview_company and preview_asked. + * Just cancel any previews. */ + e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN + e->preview_company = INVALID_COMPANY; + e->preview_asked = (CompanyMask)-1; + } } } -} +}; /** * Copy data from temporary engine array into the real engine pool. @@ -152,20 +156,24 @@ void ResetTempEngineData() _temp_engine.clear(); } -static void Load_ENGS() -{ - /* Load old separate String ID list into a temporary array. This - * was always 256 entries. */ - StringID names[256]; +struct ENGSChunkHandler : ChunkHandler { + ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {} - SlCopy(names, lengthof(names), SLE_STRINGID); + void Load() const override + { + /* Load old separate String ID list into a temporary array. This + * was always 256 entries. */ + StringID names[256]; - /* Copy each string into the temporary engine array. */ - for (EngineID engine = 0; engine < lengthof(names); engine++) { - Engine *e = GetTempDataEngine(engine); - e->name = CopyFromOldName(names[engine]); + SlCopy(names, lengthof(names), SLE_STRINGID); + + /* Copy each string into the temporary engine array. */ + for (EngineID engine = 0; engine < lengthof(names); engine++) { + Engine *e = GetTempDataEngine(engine); + e->name = CopyFromOldName(names[engine]); + } } -} +}; /** Save and load the mapping between the engine id in the pool, and the grf file it came from. */ static const SaveLoad _engine_id_mapping_desc[] = { @@ -175,33 +183,37 @@ static const SaveLoad _engine_id_mapping_desc[] = { SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8), }; -static void Save_EIDS() -{ - SlTableHeader(_engine_id_mapping_desc); +struct EIDSChunkHandler : ChunkHandler { + EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {} - uint index = 0; - for (EngineIDMapping &eid : _engine_mngr) { - SlSetArrayIndex(index); - SlObject(&eid, _engine_id_mapping_desc); - index++; + void Save() const override + { + SlTableHeader(_engine_id_mapping_desc); + + uint index = 0; + for (EngineIDMapping &eid : _engine_mngr) { + SlSetArrayIndex(index); + SlObject(&eid, _engine_id_mapping_desc); + index++; + } } -} -static void Load_EIDS() -{ - const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat); + void Load() const override + { + const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat); - _engine_mngr.clear(); + _engine_mngr.clear(); - while (SlIterateArray() != -1) { - EngineIDMapping *eid = &_engine_mngr.emplace_back(); - SlObject(eid, slt); + while (SlIterateArray() != -1) { + EngineIDMapping *eid = &_engine_mngr.emplace_back(); + SlObject(eid, slt); + } } -} +}; -static const ChunkHandler EIDS{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_TABLE }; -static const ChunkHandler ENGN{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_TABLE }; -static const ChunkHandler ENGS{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_READONLY }; +static const EIDSChunkHandler EIDS; +static const ENGNChunkHandler ENGN; +static const ENGSChunkHandler ENGS; static const ChunkHandlerRef engine_chunk_handlers[] = { EIDS, ENGN, |