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author | Patric Stout <truebrain@openttd.org> | 2021-06-06 16:03:56 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-14 21:58:05 +0200 |
commit | 4e4720f2178c9e0faf7233e55bec71e6ae19f9ad (patch) | |
tree | af474483110fca7fd7c617e052d1d381991e1179 /src/saveload/engine_sl.cpp | |
parent | 4600d289b5d12389137d36e57bfda09c26ed6caf (diff) | |
download | openttd-4e4720f2178c9e0faf7233e55bec71e6ae19f9ad.tar.xz |
Codechange: remove the special station/vehicle code from SaveLoad
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
Diffstat (limited to 'src/saveload/engine_sl.cpp')
0 files changed, 0 insertions, 0 deletions