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author | Patric Stout <truebrain@openttd.org> | 2021-06-14 10:05:30 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-02 22:21:58 +0200 |
commit | 7dd5fd6ed497e1da40c13075d6e37b54ab12a082 (patch) | |
tree | 19f2e49e0e9ad714cec2fcf917dca954d33d8c0a /src/saveload/cheat_sl.cpp | |
parent | 513641f9baaa732ab8000bc452a26284ae601f32 (diff) | |
download | openttd-7dd5fd6ed497e1da40c13075d6e37b54ab12a082.tar.xz |
Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
Diffstat (limited to 'src/saveload/cheat_sl.cpp')
-rw-r--r-- | src/saveload/cheat_sl.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/saveload/cheat_sl.cpp b/src/saveload/cheat_sl.cpp index 51df50314..6c6bab4dd 100644 --- a/src/saveload/cheat_sl.cpp +++ b/src/saveload/cheat_sl.cpp @@ -74,7 +74,6 @@ static void Load_CHTS() if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries"); } -/** Chunk handlers related to cheats. */ static const ChunkHandler cheat_chunk_handlers[] = { { 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_ARRAY }, }; |