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author | Patric Stout <truebrain@openttd.org> | 2021-06-06 09:59:33 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-15 19:36:15 +0200 |
commit | 88edfd4ef16bedd98a07a2142e693ab50fbdcef2 (patch) | |
tree | f39b00764786763b3350dd06c2c4014605678ca1 /src/saveload/cheat_sl.cpp | |
parent | b9ab9e4d051eea7d6aedfb60930b039b778568af (diff) | |
download | openttd-88edfd4ef16bedd98a07a2142e693ab50fbdcef2.tar.xz |
Change: rework several CH_RIFF chunks to use CH_ARRAY instead
This adds two byte extra to those chunks, and might feel a bit
silly at first. But in later changes we will prefix CH_ARRAY with
a table header, and then this change shines.
Without this, we could still add headers to these chunks, but any
external reader wouldn't know if the CH_RIFF has them or not. This
way is much more practical, as they are now more like any other
chunk.
Diffstat (limited to 'src/saveload/cheat_sl.cpp')
-rw-r--r-- | src/saveload/cheat_sl.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/saveload/cheat_sl.cpp b/src/saveload/cheat_sl.cpp index fde1fc176..51df50314 100644 --- a/src/saveload/cheat_sl.cpp +++ b/src/saveload/cheat_sl.cpp @@ -44,6 +44,8 @@ static const SaveLoad _cheats_desc[] = { */ static void Save_CHTS() { + SlSetArrayIndex(0); + SlSetLength(std::size(_cheats_desc)); SlObject(&_cheats, _cheats_desc); } @@ -67,12 +69,14 @@ static void Load_CHTS() if (count == 0) break; } + if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlObject(&_cheats, slt); + if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries"); } /** Chunk handlers related to cheats. */ static const ChunkHandler cheat_chunk_handlers[] = { - { 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF }, + { 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_ARRAY }, }; extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers); |