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author | Michael Lutz <michi@icosahedron.de> | 2018-04-15 01:15:26 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2018-04-15 20:49:29 +0200 |
commit | 7dd6027194a5fb12ac5fa074c9c7a055a67ad41a (patch) | |
tree | 15d8691eb06537e86520dec53e8d2feca55ba7dd /src/saveload/animated_tile_sl.cpp | |
parent | 4851feb10270f893b09cc03f7297022c942e0d1f (diff) | |
download | openttd-7dd6027194a5fb12ac5fa074c9c7a055a67ad41a.tar.xz |
Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic.
Diffstat (limited to 'src/saveload/animated_tile_sl.cpp')
-rw-r--r-- | src/saveload/animated_tile_sl.cpp | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/saveload/animated_tile_sl.cpp b/src/saveload/animated_tile_sl.cpp index 3fc5f6175..2152c42e3 100644 --- a/src/saveload/animated_tile_sl.cpp +++ b/src/saveload/animated_tile_sl.cpp @@ -12,22 +12,21 @@ #include "../stdafx.h" #include "../tile_type.h" #include "../core/alloc_func.hpp" +#include "../core/smallvec_type.hpp" #include "saveload.h" #include "../safeguards.h" -extern TileIndex *_animated_tile_list; -extern uint _animated_tile_count; -extern uint _animated_tile_allocated; +extern SmallVector<TileIndex, 256> _animated_tiles; /** * Save the ANIT chunk. */ static void Save_ANIT() { - SlSetLength(_animated_tile_count * sizeof(*_animated_tile_list)); - SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32); + SlSetLength(_animated_tiles.Length() * sizeof(*_animated_tiles.Begin())); + SlArray(_animated_tiles.Begin(), _animated_tiles.Length(), SLE_UINT32); } /** @@ -38,22 +37,20 @@ static void Load_ANIT() /* Before version 80 we did NOT have a variable length animated tile table */ if (IsSavegameVersionBefore(80)) { /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ - SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); + TileIndex anim_list[256]; + SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32); - for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) { - if (_animated_tile_list[_animated_tile_count] == 0) break; + for (int i = 0; i < 256; i++) { + if (anim_list[i] == 0) break; + *_animated_tiles.Append() = anim_list[i]; } return; } - _animated_tile_count = (uint)SlGetFieldLength() / sizeof(*_animated_tile_list); - - /* Determine a nice rounded size for the amount of allocated tiles */ - _animated_tile_allocated = 256; - while (_animated_tile_allocated < _animated_tile_count) _animated_tile_allocated *= 2; - - _animated_tile_list = ReallocT<TileIndex>(_animated_tile_list, _animated_tile_allocated); - SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32); + uint count = (uint)SlGetFieldLength() / sizeof(*_animated_tiles.Begin()); + _animated_tiles.Clear(); + _animated_tiles.Append(count); + SlArray(_animated_tiles.Begin(), count, SLE_UINT32); } /** |