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authorYexo <yexo@openttd.org>2009-01-23 21:52:29 +0000
committerYexo <yexo@openttd.org>2009-01-23 21:52:29 +0000
commit757b11325b34020a75ef8e8ac5d6e5a056b7e2f5 (patch)
tree674bac2dc7a8d2245a567f7cc1ab03e437287f75 /src/saveload/ai_sl.cpp
parentc57f5ed668a7feec8090d7b97c5edf7f3952e6d2 (diff)
downloadopenttd-757b11325b34020a75ef8e8ac5d6e5a056b7e2f5.tar.xz
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
Diffstat (limited to 'src/saveload/ai_sl.cpp')
-rw-r--r--src/saveload/ai_sl.cpp39
1 files changed, 24 insertions, 15 deletions
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 4c3e169dd..c88dcbc32 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -29,8 +29,14 @@ static void SaveReal_AIPL(int *index_ptr)
CompanyID index = (CompanyID)*index_ptr;
AIConfig *config = AIConfig::GetConfig(index);
- ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
- _ai_saveload_version = config->GetVersion();
+ if (config->HasAI()) {
+ ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
+ _ai_saveload_version = config->GetVersion();
+ } else {
+ /* No AI is configured for this so store an empty string as name. */
+ _ai_saveload_name[0] = '\0';
+ _ai_saveload_version = -1;
+ }
_ai_saveload_settings[0] = '\0';
config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
@@ -54,18 +60,23 @@ static void Load_AIPL()
_ai_saveload_version = -1;
SlObject(NULL, _ai_company);
- config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
- if (!config->HasAI()) {
- if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
- DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
- DEBUG(ai, 0, "A random other AI will be loaded in its place.");
- } else {
- DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
- DEBUG(ai, 0, "A random available AI will be loaded now.");
+ if (StrEmpty(_ai_saveload_name)) {
+ /* A random AI. */
+ config->ChangeAI(NULL);
+ } else {
+ config->ChangeAI(_ai_saveload_name, _ai_saveload_version);
+ if (!config->HasAI()) {
+ if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
+ DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
+ DEBUG(ai, 0, "A random other AI will be loaded in its place.");
+ } else {
+ DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
+ DEBUG(ai, 0, "A random available AI will be loaded now.");
+ }
+ /* Make sure the AI doesn't get the saveload data, as he was not the
+ * writer of the saveload data in the first place */
+ _ai_saveload_version = -1;
}
- /* Make sure the AI doesn't get the saveload data, as he was not the
- * writer of the saveload data in the first place */
- _ai_saveload_version = -1;
}
config->StringToSettings(_ai_saveload_settings);
@@ -81,8 +92,6 @@ static void Load_AIPL()
static void Save_AIPL()
{
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
- if (!AIConfig::GetConfig((CompanyID)i)->HasAI()) continue;
-
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
}