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authorrubidium <rubidium@openttd.org>2010-08-28 18:23:14 +0000
committerrubidium <rubidium@openttd.org>2010-08-28 18:23:14 +0000
commitbd488934787b3587ec5048db59a7dd14c164ca70 (patch)
tree548528641f87567720c66c780dddbd5a4ec7cfc0 /src/saveload/afterload.cpp
parentc481e3b110da20085a77f55625e564a7baa772a8 (diff)
downloadopenttd-bd488934787b3587ec5048db59a7dd14c164ca70.tar.xz
(svn r20656) -Codechange: implement counting of objects
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 388faceee..95a379c9d 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1875,6 +1875,7 @@ bool AfterLoadGame()
o->build_date = _date;
o->town = type == OBJECT_STATUE ? Town::Get(_m[t].m2) : CalcClosestTownFromTile(t, UINT_MAX);
_m[t].m2 = o->index;
+ Object::IncTypeCount(type);
} else {
/* We're at an offset, so get the ID from our "root". */
TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));