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authorsmatz <smatz@openttd.org>2009-01-20 23:48:31 +0000
committersmatz <smatz@openttd.org>2009-01-20 23:48:31 +0000
commit3511218e37cd46e34da557feb409c5f5d30c463b (patch)
treef0e9d73f0d3031fd7dff2799fe23865e42709679 /src/saveload/afterload.cpp
parent90381d5d636ed376c8ca8d2ec1124ec25e63553c (diff)
downloadopenttd-3511218e37cd46e34da557feb409c5f5d30c463b.tar.xz
(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index bc7c173bb..4e9e919f7 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -453,9 +453,6 @@ bool AfterLoadGame()
/* Update all waypoints */
if (CheckSavegameVersion(12)) FixOldWaypoints();
- /* in version 2.2 of the savegame, we have new airports */
- if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
-
AfterLoadTown();
/* make sure there is a town in the game */