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author | rubidium <rubidium@openttd.org> | 2011-02-04 16:40:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-02-04 16:40:38 +0000 |
commit | 0fe0225751c801015e8153ef8457c984312f3c72 (patch) | |
tree | c3deaa8e684b529a67bc161fb6a7105c59c0cc7d /src/saveload/afterload.cpp | |
parent | 773c6765e60e56db4c24c3150de52b18f084637d (diff) | |
download | openttd-0fe0225751c801015e8153ef8457c984312f3c72.tar.xz |
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 531db1d1d..a256087d2 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2551,6 +2551,16 @@ bool AfterLoadGame() } } + if (IsSavegameVersionBefore(159)) { + /* If the savegame is old (before version 100), then the value of 255 + * for these settings did not mean "disabled". As such everything + * before then did reverse. + * To simplify stuff we disable all turning around or we do not + * disable anything at all. So, if some reversing was disabled we + * will keep reversing disabled, otherwise it'll be turned on. */ + _settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255); + } + /* Road stops is 'only' updating some caches */ AfterLoadRoadStops(); AfterLoadLabelMaps(); |