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authorrubidium <rubidium@openttd.org>2009-09-10 14:27:43 +0000
committerrubidium <rubidium@openttd.org>2009-09-10 14:27:43 +0000
commitbb94724a092750794e8c2ad1a6537fac6b902b9e (patch)
tree53e2fad2517d84d432e7f047445e888643e15c67 /src/saveload/afterload.cpp
parent96e2435aa827b9e4af60b7c87fd8da38f9b87cc2 (diff)
downloadopenttd-bb94724a092750794e8c2ad1a6537fac6b902b9e.tar.xz
(svn r17492) -Codechange: don't store the town index for road depots.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index afdbd4151..4a122d005 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -842,7 +842,7 @@ bool AfterLoadGame()
case ROAD_TILE_DEPOT:
break;
}
- if (!HasTownOwnedRoad(t)) {
+ if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
const Town *town = CalcClosestTownFromTile(t);
if (town != NULL) SetTownIndex(t, town->index);
}