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authorfrosch <frosch@openttd.org>2011-01-31 20:44:15 +0000
committerfrosch <frosch@openttd.org>2011-01-31 20:44:15 +0000
commita97d52a29a990132a8a5e4dd60304483617cec50 (patch)
tree0d8d42d633feabb438f812cedf0534a3c665074e /src/saveload/afterload.cpp
parent67a5cd0b185158ca4926c8cb45f1735a1001e00b (diff)
downloadopenttd-a97d52a29a990132a8a5e4dd60304483617cec50.tar.xz
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 35a5579ba..5948415a6 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2536,6 +2536,14 @@ bool AfterLoadGame()
* it should have set v->z_pos correctly. */
assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos));
}
+
+ /* Fill Vehicle::cur_real_order_index */
+ FOR_ALL_VEHICLES(v) {
+ if (!v->IsPrimaryVehicle()) continue;
+
+ v->cur_real_order_index = v->cur_auto_order_index;
+ v->UpdateRealOrderIndex();
+ }
}
/* Road stops is 'only' updating some caches */