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author | frosch <frosch@openttd.org> | 2011-01-31 20:44:15 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-01-31 20:44:15 +0000 |
commit | a97d52a29a990132a8a5e4dd60304483617cec50 (patch) | |
tree | 0d8d42d633feabb438f812cedf0534a3c665074e /src/saveload/afterload.cpp | |
parent | 67a5cd0b185158ca4926c8cb45f1735a1001e00b (diff) | |
download | openttd-a97d52a29a990132a8a5e4dd60304483617cec50.tar.xz |
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 35a5579ba..5948415a6 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2536,6 +2536,14 @@ bool AfterLoadGame() * it should have set v->z_pos correctly. */ assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos)); } + + /* Fill Vehicle::cur_real_order_index */ + FOR_ALL_VEHICLES(v) { + if (!v->IsPrimaryVehicle()) continue; + + v->cur_real_order_index = v->cur_auto_order_index; + v->UpdateRealOrderIndex(); + } } /* Road stops is 'only' updating some caches */ |