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authorrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
committerrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
commit283b3d16abc76f722f96d74ca92423a85ebdbf23 (patch)
tree5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/saveload/afterload.cpp
parent9eee0a6a81fa4c7ff9c442c3f72c509d96d725c9 (diff)
downloadopenttd-283b3d16abc76f722f96d74ca92423a85ebdbf23.tar.xz
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index f34d5fda0..35580102b 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1215,7 +1215,7 @@ bool AfterLoadGame()
}
}
- /* A patch option containing the proportion of towns that grow twice as
+ /* A setting containing the proportion of towns that grow twice as
* fast was added in version 54. From version 56 this is now saved in the
* town as cities can be built specifically in the scenario editor. */
if (CheckSavegameVersion(56)) {
@@ -1257,7 +1257,7 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(58)) {
- /* patch difficulty number_industries other than zero get bumped to +1
+ /* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
_settings_game.difficulty.number_industries++;