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author | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
commit | 377ce6c5bf1bc98087a83cd906dd14223668acef (patch) | |
tree | 5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/saveload/afterload.cpp | |
parent | 27105127f6f9161e42f9e329e2db8ea417558c9f (diff) | |
download | openttd-377ce6c5bf1bc98087a83cd906dd14223668acef.tar.xz |
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index f34d5fda0..35580102b 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1215,7 +1215,7 @@ bool AfterLoadGame() } } - /* A patch option containing the proportion of towns that grow twice as + /* A setting containing the proportion of towns that grow twice as * fast was added in version 54. From version 56 this is now saved in the * town as cities can be built specifically in the scenario editor. */ if (CheckSavegameVersion(56)) { @@ -1257,7 +1257,7 @@ bool AfterLoadGame() } if (CheckSavegameVersion(58)) { - /* patch difficulty number_industries other than zero get bumped to +1 + /* Setting difficulty number_industries other than zero get bumped to +1 * since a new option (very low at position1) has been added */ if (_settings_game.difficulty.number_industries > 0) { _settings_game.difficulty.number_industries++; |