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author | terkhen <terkhen@openttd.org> | 2010-12-14 21:26:03 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2010-12-14 21:26:03 +0000 |
commit | 79e2b3153d4d89a653a72e07727e58300b435ac4 (patch) | |
tree | 62d1f676a9a63df00b92b64d8e866a98b080dc3b /src/saveload/afterload.cpp | |
parent | 96b98b392ad89e3d1718a7a46a3e41d4eeab61d3 (diff) | |
download | openttd-79e2b3153d4d89a653a72e07727e58300b435ac4.tar.xz |
(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 4bd466e1e..26531a78b 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1025,7 +1025,7 @@ bool AfterLoadGame() } FOR_ALL_VEHICLES(v) { - if (v->type != VEH_TRAIN && v->type != VEH_ROAD) continue; + if (!v->IsGroundVehicle()) continue; if (IsBridgeTile(v->tile)) { DiagDirection dir = GetTunnelBridgeDirection(v->tile); |