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authorglx <glx@openttd.org>2019-12-15 17:54:05 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-21 20:13:03 +0100
commitfa9769f81a0f96324a7a72f272626c395e002ece (patch)
tree77119ee7a1d62cb3e70107ecbf07da1777c4111c /src/saveload/afterload.cpp
parent5fce5fa300318db4e87849c2269a0e013d6f89e1 (diff)
downloadopenttd-fa9769f81a0f96324a7a72f272626c395e002ece.tar.xz
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index d79cd9410..f979552be 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2330,8 +2330,7 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_128)) {
- const Depot *d;
- FOR_ALL_DEPOTS(d) {
+ for (const Depot *d : Depot::Iterate()) {
/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
* Remove them here, so they don't cause issues further down the line */
if (!IsDepotTile(d->xy)) {
@@ -2445,15 +2444,13 @@ bool AfterLoadGame()
/* We need to properly number/name the depots.
* The first step is making sure none of the depots uses the
* 'default' names, after that we can assign the names. */
- Depot *d;
- FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
+ for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
- FOR_ALL_DEPOTS(d) MakeDefaultName(d);
+ for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
}
if (IsSavegameVersionBefore(SLV_142)) {
- Depot *d;
- FOR_ALL_DEPOTS(d) d->build_date = _date;
+ for (Depot *d : Depot::Iterate()) d->build_date = _date;
}
/* In old versions it was possible to remove an airport while a plane was