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authorfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
committerfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
commited4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (patch)
treedba65e1ae2fc4538779195db320eccfa441cbbd0 /src/saveload/afterload.cpp
parent4871baf44db96137cf4b72c4f9d9595b2c29f61d (diff)
downloadopenttd-ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3.tar.xz
(svn r20283) -Codechange: Unify start of doygen comments.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 6c0f9a7d8..2ce446511 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2153,7 +2153,8 @@ bool AfterLoadGame()
return true;
}
-/** Reload all NewGRF files during a running game. This is a cut-down
+/**
+ * Reload all NewGRF files during a running game. This is a cut-down
* version of AfterLoadGame().
* XXX - We need to reset the vehicle position hash because with a non-empty
* hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()