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author | Henry Wilson <m3henry@googlemail.com> | 2019-03-03 17:30:09 +0000 |
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committer | PeterN <peter@fuzzle.org> | 2019-03-26 20:15:57 +0000 |
commit | c01a2e2a81d8e7bcd47d46292ed0b7d452081c31 (patch) | |
tree | b38441ec8469136a6a2252f8c856d22f14ee689e /src/saveload/afterload.cpp | |
parent | 6570f7989f5c1fc5a1276505a8e6efce7838efd9 (diff) | |
download | openttd-c01a2e2a81d8e7bcd47d46292ed0b7d452081c31.tar.xz |
Codechange: Removed SmallVector completely
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 3efed69e4..b4e3ce986 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2195,7 +2195,7 @@ bool AfterLoadGame() /* Animated tiles would sometimes not be actually animated or * in case of old savegames duplicate. */ - extern SmallVector<TileIndex, 256> _animated_tiles; + extern std::vector<TileIndex> _animated_tiles; for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) { /* Remove if tile is not animated */ @@ -2939,7 +2939,7 @@ bool AfterLoadGame() * So, make articulated parts catch up. */ RoadVehicle *v; bool roadside = _settings_game.vehicle.road_side == 1; - SmallVector<uint, 16> skip_frames; + std::vector<uint> skip_frames; FOR_ALL_ROADVEHICLES(v) { if (!v->IsFrontEngine()) continue; skip_frames.clear(); |