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authoralberth <alberth@openttd.org>2010-07-24 10:14:39 +0000
committeralberth <alberth@openttd.org>2010-07-24 10:14:39 +0000
commitbe6c0584240caf420b2475a0be036391e842e8af (patch)
tree6111751cf5526e1eb41176782d84766c4e9ed185 /src/saveload/afterload.cpp
parent645b6ce77345867fa96861843197481131566c46 (diff)
downloadopenttd-be6c0584240caf420b2475a0be036391e842e8af.tar.xz
(svn r20211) -Codechange: Indented code should have curly braces around it.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index b768e33ef..56cb20a3c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -638,8 +638,9 @@ bool AfterLoadGame()
* a company does not exist yet. So create one here.
* 1 exeption: network-games. Those can have 0 companies
* But this exeption is not true for non dedicated network_servers! */
- if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated)))
+ if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) {
DoStartupNewCompany(false);
+ }
/* Fix the cache for cargo payments. */
CargoPayment *cp;