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authorterkhen <terkhen@openttd.org>2011-01-19 18:44:13 +0000
committerterkhen <terkhen@openttd.org>2011-01-19 18:44:13 +0000
commitb5468e7a80670a45305b1af63d8f39d8034fa366 (patch)
treee66da9154edf22820edfc56573eded8bda90b73f /src/saveload/afterload.cpp
parent613743538d3946888660a5dd413e463f2052d6a9 (diff)
downloadopenttd-b5468e7a80670a45305b1af63d8f39d8034fa366.tar.xz
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index b56a33215..da7db48d9 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1966,7 +1966,7 @@ bool AfterLoadGame()
FOR_ALL_DISASTERVEHICLES(v) {
if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
- if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsRoadVehFront()) {
+ if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
delete v;
}
}