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authorrubidium <rubidium@openttd.org>2010-05-12 19:21:00 +0000
committerrubidium <rubidium@openttd.org>2010-05-12 19:21:00 +0000
commit93ff7d78e17ca68684065924942e40a355b58670 (patch)
tree2b363403e4e6b54d778ab55d78c2f15c27df8141 /src/saveload/afterload.cpp
parent863ff6522b671ce69a1265fe246149b25e83a847 (diff)
downloadopenttd-93ff7d78e17ca68684065924942e40a355b58670.tar.xz
(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 4ff915742..9ab519242 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2106,6 +2106,14 @@ bool AfterLoadGame()
/* Reset tropic zone for VOID tiles, they shall not have any. */
if (IsTileType(t, MP_VOID)) SetTropicZone(t, TROPICZONE_NORMAL);
}
+
+ /* We need to properly number/name the depots.
+ * The first step is making sure none of the depots uses the
+ * 'default' names, after that we can assign the names. */
+ Depot *d;
+ FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
+
+ FOR_ALL_DEPOTS(d) MakeDefaultName(d);
}
/* Road stops is 'only' updating some caches */