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author | JMcKiern <jmckiern@tcd.ie> | 2019-09-29 21:27:32 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-09-29 21:27:32 +0100 |
commit | 04f659e768486da4fc73a97a633f140d9733bf78 (patch) | |
tree | 7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/saveload/afterload.cpp | |
parent | 316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff) | |
download | openttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz |
Fix: Some typos found using codespell
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 770237d53..553aab75c 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -231,7 +231,7 @@ void UpdateAllVirtCoords() * This is not done directly in AfterLoadGame because these * functions require that all saveload conversions have been * done. As people tend to add savegame conversion stuff after - * the intialization of the windows and caches quite some bugs + * the initialization of the windows and caches quite some bugs * had been made. * Moving this out of there is both cleaner and less bug-prone. */ |