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author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | 3b798599b63067c2e92aa49906ea66a07ae8de44 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/saveload.h | |
parent | cc1e761edab14f8264dba44d09f7272d931bdd93 (diff) | |
download | openttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/saveload.h')
-rw-r--r-- | src/saveload.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.h b/src/saveload.h index df2dc9f07..f32f15222 100644 --- a/src/saveload.h +++ b/src/saveload.h @@ -160,7 +160,7 @@ enum VarTypes { /* 8 bytes allocated for a maximum of 8 flags * Flags directing saving/loading of a variable */ - SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically player-based + SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based SLF_CONFIG_NO = 1 << 9, ///< do not save to config file SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set) /* 5 more possible flags */ |