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authorrubidium <rubidium@openttd.org>2008-09-03 07:51:07 +0000
committerrubidium <rubidium@openttd.org>2008-09-03 07:51:07 +0000
commita4cd12274ca31df58c63b5532bbbb22e155b6a76 (patch)
tree182c569b77749f62a11b272d146ebd2639ad0c24 /src/saveload.cpp
parentc620d5e5f066e62cf23197d16e40a07c41e2d9f8 (diff)
downloadopenttd-a4cd12274ca31df58c63b5532bbbb22e155b6a76.tar.xz
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 180d80ece..cee5257a3 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -37,7 +37,7 @@
#include "table/strings.h"
-extern const uint16 SAVEGAME_VERSION = 100;
+extern const uint16 SAVEGAME_VERSION = 101;
SavegameType _savegame_type; ///< type of savegame we are loading