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author | peter1138 <peter1138@openttd.org> | 2008-02-02 09:28:43 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-02-02 09:28:43 +0000 |
commit | 1d891a8b15f750ea7aaa14622536e87765c59e7a (patch) | |
tree | 44979390033d921d0bb48f8dddd3dec3c4d7267b /src/saveload.cpp | |
parent | 7cf2c834627ee41e89f5167ed05d18ec4cc7df62 (diff) | |
download | openttd-1d891a8b15f750ea7aaa14622536e87765c59e7a.tar.xz |
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r-- | src/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 008821df6..3b62a3991 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -34,7 +34,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 85; +extern const uint16 SAVEGAME_VERSION = 86; uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! |