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author | maedhros <maedhros@openttd.org> | 2007-04-18 14:23:30 +0000 |
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committer | maedhros <maedhros@openttd.org> | 2007-04-18 14:23:30 +0000 |
commit | 16a948a463feb420d0a1fee654b54a4a7acf165e (patch) | |
tree | b3ab848eec6066ba38410f4d1640c44100aa40fc /src/saveload.cpp | |
parent | 4b7c59fce15d7e861b6f3115a3117eee1a38d778 (diff) | |
download | openttd-16a948a463feb420d0a1fee654b54a4a7acf165e.tar.xz |
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r-- | src/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 14bfc328a..449530504 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -28,7 +28,7 @@ #include "variables.h" #include <setjmp.h> -extern const uint16 SAVEGAME_VERSION = 55; +extern const uint16 SAVEGAME_VERSION = 56; uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE! |