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authormaedhros <maedhros@openttd.org>2007-04-18 14:23:30 +0000
committermaedhros <maedhros@openttd.org>2007-04-18 14:23:30 +0000
commit16a948a463feb420d0a1fee654b54a4a7acf165e (patch)
treeb3ab848eec6066ba38410f4d1640c44100aa40fc /src/saveload.cpp
parent4b7c59fce15d7e861b6f3115a3117eee1a38d778 (diff)
downloadopenttd-16a948a463feb420d0a1fee654b54a4a7acf165e.tar.xz
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 14bfc328a..449530504 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -28,7 +28,7 @@
#include "variables.h"
#include <setjmp.h>
-extern const uint16 SAVEGAME_VERSION = 55;
+extern const uint16 SAVEGAME_VERSION = 56;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!