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authorpeter1138 <peter1138@openttd.org>2008-02-02 09:28:43 +0000
committerpeter1138 <peter1138@openttd.org>2008-02-02 09:28:43 +0000
commit1d891a8b15f750ea7aaa14622536e87765c59e7a (patch)
tree44979390033d921d0bb48f8dddd3dec3c4d7267b /src/saveload.cpp
parent7cf2c834627ee41e89f5167ed05d18ec4cc7df62 (diff)
downloadopenttd-1d891a8b15f750ea7aaa14622536e87765c59e7a.tar.xz
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 008821df6..3b62a3991 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -34,7 +34,7 @@
#include "table/strings.h"
-extern const uint16 SAVEGAME_VERSION = 85;
+extern const uint16 SAVEGAME_VERSION = 86;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!