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authorterkhen <terkhen@openttd.org>2010-03-06 12:55:56 +0000
committerterkhen <terkhen@openttd.org>2010-03-06 12:55:56 +0000
commite770b3d6bbd6fa35f9f921232c965f1c306d1b85 (patch)
treec0b7d4a83c74f01a8bad8e957649f3d58c34086b /src/roadveh_cmd.cpp
parent06a3faa651f71f46961777970e500ed54c48be62 (diff)
downloadopenttd-e770b3d6bbd6fa35f9f921232c965f1c306d1b85.tar.xz
(svn r19344) -Codechange: RoadVehicle uses UpdateInclination instead of its own function.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp46
1 files changed, 20 insertions, 26 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 4a9ed1a88..4e2b2ea87 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -468,22 +468,6 @@ static void DeleteLastRoadVeh(RoadVehicle *v)
delete v;
}
-static byte SetRoadVehPosition(RoadVehicle *v, int x, int y, bool turned)
-{
- byte new_z, old_z;
-
- /* need this hint so it returns the right z coordinate on bridges. */
- v->x_pos = x;
- v->y_pos = y;
- new_z = GetSlopeZ(x, y);
-
- old_z = v->z_pos;
- v->z_pos = new_z;
-
- v->UpdateViewport(true, turned);
- return old_z;
-}
-
static void RoadVehSetRandomDirection(RoadVehicle *v)
{
static const DirDiff delta[] = {
@@ -494,7 +478,7 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
uint32 r = Random();
v->direction = ChangeDir(v->direction, delta[r & 3]);
- SetRoadVehPosition(v, v->x_pos, v->y_pos, true);
+ v->UpdateInclination(false, true);
} while ((v = v->Next()) != NULL);
}
@@ -1054,7 +1038,9 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
v->state = tdir;
v->frame = RVC_DEPOT_START_FRAME;
- SetRoadVehPosition(v, x, y, true);
+ v->x_pos = x;
+ v->y_pos = y;
+ v->UpdateInclination(true, true);
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@@ -1181,7 +1167,9 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
/* Vehicle has just entered a bridge or tunnel */
- SetRoadVehPosition(v, gp.x, gp.y, true);
+ v->x_pos = gp.x;
+ v->y_pos = gp.y;
+ v->UpdateInclination(true, true);
return true;
}
@@ -1331,8 +1319,9 @@ again:
v->direction = new_dir;
v->cur_speed -= v->cur_speed >> 2;
}
-
- RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
+ v->x_pos = x;
+ v->y_pos = y;
+ RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
return true;
}
@@ -1396,7 +1385,9 @@ again:
v->cur_speed -= v->cur_speed >> 2;
}
- RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
+ v->x_pos = x;
+ v->y_pos = y;
+ RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
return true;
}
@@ -1446,7 +1437,7 @@ again:
v->cur_speed -= (v->cur_speed >> 2);
if (old_dir != v->state) {
/* The vehicle is in a road stop */
- SetRoadVehPosition(v, v->x_pos, v->y_pos, true);
+ v->UpdateInclination(false, true);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
* be repeated. (XXX) Is this intended? */
@@ -1482,7 +1473,9 @@ again:
/* Check if next inline bay is free and has compatible road. */
if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && (GetRoadTypes(next_tile) & v->compatible_roadtypes) != 0) {
v->frame++;
- RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, false));
+ v->x_pos = x;
+ v->y_pos = y;
+ RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
return true;
}
}
@@ -1527,8 +1520,9 @@ again:
/* Move to next frame unless vehicle arrived at a stop position
* in a depot or entered a tunnel/bridge */
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
-
- RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, true));
+ v->x_pos = x;
+ v->y_pos = y;
+ RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
return true;
}