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authorrubidium <rubidium@openttd.org>2007-09-16 20:48:00 +0000
committerrubidium <rubidium@openttd.org>2007-09-16 20:48:00 +0000
commit9da9e77641b81b91bd6facd0f889b6ce906a7b40 (patch)
tree3b80369d0f59fffcf4e114f44cfe11145c5ad9b8 /src/roadveh_cmd.cpp
parent631dc06212b279edf696698cbe425bb8a2980ac0 (diff)
downloadopenttd-9da9e77641b81b91bd6facd0f889b6ce906a7b40.tar.xz
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 7e46f9de6..9f7b31630 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -181,9 +181,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
uint num_vehicles = 1 + CountArticulatedParts(p1);
- /* Allow for the front and up to 10 articulated parts. */
- Vehicle *vl[11];
- memset(&vl, 0, sizeof(vl));
+ /* Allow for the front and the articulated parts. */
+ Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
+ memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);